FredFors's Recent Forum Activity

  • Thanks for the feedback, glad you liked it! How did you feel about the controls? I intend to work more on this concept, but i'm not totally satisfied with the feel of the controls..

  • *Original post*

    Hey! Thought i'd share my creation for the Ludum Dare competition!

    In short, its all about creating a game from scratch in 48 hours. I spent around 20 hours of development, and the rest on socializing/sleeping.

    I definitely should have slept less! Alot of introductional features didnt get in, as well as some polish. For example, notice when holding bubbles that its just floating on the player!

    (Ludum Dare version)

    *Update*

    I've now done a complete overhaul of the game, in relation to a national game development contest.

    Changes from Ludum Dare version:

    • Updated art, polished art
    • Updated control system
    • Added/redid most animations
    • Added a menu/GUI system
    • And much, much more.

    Check out the new version HERE.!

    For comparison, you can view the old video (link further up in this post).

  • Thanks for the kind words :) I've done some updates now, but it still remains to add some enemies, tweak the space part, and redo the cutscenes!

    Stay tuned :)

  • Thanks, happy to hear it :)

    I've done quite a few updates now. Fixed the crash bugs (i hope), but got a longer startup load in return - a fair trade i'd say!

    Check it out! The art has gone through a tiny little overhaul.

    Its the same link, but do note, that if you have tested it before and tries the same link, it might use the old data (which is saved on your computer). Try it in another browser, or delete the data :)

  • Ahh, you are not alone! I've done some very cheap stuff when it comes to art assets in the 2nd level..

    The sprites are incredibly big, even though most of it is transparent. This results in a big loading time from level 1 to 2. I will update it, so that it runs smooth on every pc, as well as adding some variation and polishing the art :)

    Oh and yeah, tested yours some time ago. Lookin' good :)

  • Glad you liked it! Yeah, spaceship controls may be a lil' frustrating :)

  • Greetings!

    Thought i'd might share my recent creation with ya'll. Its a short little game made for a contest, while i was at the worlds 2nd largest LAN./ It did win 2nd place, and a total of $1300!

    It must be said, that i spent about 2 short evenings and a 48 hour crunch, doing everything except animations and music :)

    Check out this link to test the game!

    In very near future i'll polish it, add some more variety/challenge and better art :) Keep your headset on though, the music is quite cool!

    Hope you enjoy it!

  • I would assume that if someone would be able to create a game that meets high standards, and is visually polished, one way of doing it could be to release it to Chrome Web Store, and monetize it with subtle ads. If the title is good enough, it might end up as featured and gain alot of attention that way.

    In the future when mobile support is better, things could also be monetized by releasing short, well polished games on iPhone/Android, for free with ads, and a paid version for around 1$.

    Furthermore, i intend to make money with the games i release in the future. Me and a few guys are about to start a company, with the main focus being an award-winning concept with a release set towards Steam, and all C2 games being a bonus, which helps build the company portfolio - and may bring in a few coins.

  • I also have this issue. My projects wont run, and is stuck on the grey empty canvas. In the build that dont work i use sprites and platform behaviour.

    Everything was fine until i installed the new update. Proejcts wont preview at all, and i tried several browsers.

    Every driver is up to date, along with the browsers.

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  • Added new link, check it out at the Arcade!

    Test it at the arcade and download .capx here

  • Hey! I thought i'd just share my perception of the front page design. It didnt cross my mind until a friend was going to check out the site, but here it is!

    Isnt it a bit overkill with information? Or at least, the layout of conveying the information isnt quite optimal? I asked some of my mates on their last semester within bachelor interactive design as well, and they could agree that it might seem to be a little bit much text (or blown up), which may look like a mess put on a white background to some at the first few looks.

    The font of the headings could be a bit off as well. I'm just saying, most website exits happens on the front page so.

    Maybe i'm wrong here, so by all means, disagree with me :P

  • Hmm true. I'll play around with it and post some results eventually :)

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FredFors

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Member since 2 Dec, 2011

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