HotGod's Recent Forum Activity

  • Yes, another one of my never-ending lists of ideas/suggestions/feedback

    I already expressed my enthusiasm about C2. During the work on my Game for the latest competition which was my first major C2 creation I've kept a list of things, ideas, feedback, etc. Here it is: (I'm sure that some of these were already mentioned)

    • Zoom-in/out issues - When the browser is not on 100% zoom level all buttons and fields get out of position
    • Follow-Path is needed. There're tons of use for such feature and each time I need one I copy/paste a formula which is simple to re-create but very long
    • When adding/creating a new animation the first line (initial animation) is selected
    • Suggestion: Rotating a sprite with CTRL pressed will turn the spire in 90 degrees steps
    • Suggestion: In image edit window a "Next/Prev" arrows will switch/browse between different sprites
    • Cloning an object with the "sine" behavior will not clone/copy the type of sine the original object has
    • On export a project a "Create index.html" checkbox would be great. When I already have a working index.html file and wish to make a small change in the program itself I find myself exporting the project to a new directory, copy the files in the new directory minus the index, or copy the index file to the new directory + deleting the old directory. Such checkbox will save tons of repeated ritual
    • Same with "re-create all graphics". When I only changed the direction of a bullet (for example) I don't need the whole project re-creating graphics
    • A "Play Sound" when uploading new sounds and/or editing current uploaded files
    • Quad changes - The ability to change (during run-time) each of the 4 image quads of a sprite. This can bring a whole new wave of special-FX, add a semi 3D games, etc.
    • Return on Key press - On my keyboard it's "Enter". Don't know when was the last time I saw a "Return" key. Since we have people from around the globe maybe beginners with a no-return keyboard will have issue with this
    • The need for an "OR" is crucial. I often found myself bypassing the no-OR issue. The simple solution is to duplicate a code section but than one needs to make changes in more than one place
    • Each time I'm testing a code the whole upload/bar screen is adjusted to the left. When the whole project is uploaded the frame is centered. A simple "align=center" in the "body" tag will solve this annoyance (I think)

    That's it for now. Hope it's not too much :)

  • People here divided game creation or game entity into two groups:

    One claims the idea is what it's all about and the other claims the idea doesn't matter and it's the actual game creation, graphics, logic and execution lever are the ones which makes a good game.

    Well, the truth is much more complex. If you don't have an original idea than the pressure start to build up on the level of execution, how well the graphics look and behave, how's the music, how well the game was programmed.

    When you have an original idea than it's more easy to win but without good execution your idea will not reach players.

    In order to make a fun game you must have maximized all aspects. If your idea is great people will judge you in other aspects. If your idea is not original people will be expecting some new twists on that general idea.

    If your idea is great, your graphics are eye popping and your music melts ears your game might not make it if it doesn't have that "magic" thing, that X-factor, that fun factor of playing it.

    Bottom line, having new ideas won't help you. If you don't have ideas for future game simple roll a dice. One die will determine the category (shooter, platform, sport, etc.) while the other will determine the time era - futuristic, western, etc.

    This method will give you something like: Do a western platform game or even Create a futuristic puzzle game.

    With such a direction you can devote yourself to the actual game making. On this skeleton you can (and probably need) more ideas cause with these ideas your game will probably shine. If these small improvement will score in the X-Factor, if these will make people have fun with your game than you have a winner.

  • Try playing with the "Set Collision Polygon" of the grass sprite in the "Edit Image" window.

    I moved points from the sides so now the grass has 5 points on the top side. Not a single box passed through the grass after this change was made.

  • a. Wall$treet Reclamation

    b. Primary

    c. My Game

    d. US/Israel

    The High-Score page can be found Here

    Level 6 is hard. 7 is even harder. 8 is Unspeakable.

    I tested it with Chrome and Firefox. Hope you like it.

  • I think in fact that users used to the old forum are used to hit the search button there (click my signature for a screenshot/quick explanation of the forum search and other hopefuly usefull tips).

    So you're showing me the "tradition" card? :)

    The biggest "search" button/link is on the top-right corner. I didn't know the old forum and I'm sure I'm not alone. A small "Advanced Search" link below the search box would be a great improvement.

    The same goes with such link on the search page itself. This will help to prevent confusion with non-traditional people like myself.

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  • Oh, I see. I'm sure there're many like me which find the top-right big search box confusing. Adding an "Advanced Search" link below this box is more logical.

    Thanks!

  • Forum search is separate, try this link:

    http://www.scirra.com/forum/search_form.asp?FID=0

    Cool! How do people (beside myself) get this search page?

    Why don't you put a link beneath the search box which reads "Advanced Search"?

  • I guess I'm missing something. When I press the top right "Search box" I'm being transferred to "http://www.scirra.com/search"

    There's no "All forums" option for me.

  • I'm using the search engine to solve issues, find answers, etc.

    I always find my answer but I keep getting messages from the old CC.

    Since I'm a C2 user I don't really care about the previous creation tool.

    I know it sounds rude but it's far from what I'm trying to say. I don't wish to be rude but there must be a better solution of separating the two.

    A check box "Search only for C2" would be great.

    Again, sorry for the rude factor coming from this request.

  • Is there a better way to do this?

    When you detect an obstacle the laser (loop) continue with the path of the laser.

    I suggest you'll replace this line:

    Line: Set width to Line.Width-1

    With this short command:

    System: Stop loop

    The new line will end the "searching" cause the laser hit something.

  • There seems to be a lot of confusion in this thread. All that's being asked for (if I understand) is convert to JPEG on export to reduce the download size for certain images. Of course JPEG is lossy and doesn't support alpha, which is why it is never used in the editor, it just could be an option to further compress JPEG suitable images when exporting.

    This has been on my todo list for a while. A workaround in the mean time is to convert images to .jpg yourself after exporting, then you need to update the filenames in two places: first in c2runtime.js and then also in offline.appcache. (find and replace myfile.png with myfile.jpg in both)

    If it's on the todo list than I can sleep more calmly :)

    All I asked was to keep the source file intact. If the game designer uploaded a jpeg it must have been in purpose. The same goes with Png.

    I simply use both formats cause I know what format gives me the best possible outcome. Sometimes I prefer a Jpeg cause I use large bitmaps and I don't mind losing some details and sometimes I enjoy the transparency and don't mind the file size.

    Thanks.

  • Assuming the image is 600Kb in PNG format and 150Kb in JPG format, the JPG still takes the same amount of memory as PNG image.

    Of course, it would be nice to be able to load JPGs in Construct 2, I'm just repeating arguments that were thrown around. Besides, Construct 2 compresses PNGs. The savings may not be that great, though.

    I know about the memory decompression. I'm not trying to save memory.

    All I'm saying is that leaving the option in the hands of the game designer is an important thing.

    Having 5 different backgrounds saved in Jpeg < 1MB

    The same in PNG will be 3MB and more.

    In a web application environment the difference between 1MB and 3MB in huge. With higher uploading time you're reducing the number of potential players and increasing the potential of getting bad feedback due to long loading times.

    In some cases it would be even wise to use gif as the saved file but solving the Jpg/Png option will solve this issue too.

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HotGod

Member since 30 Nov, 2011

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