HotGod's Recent Forum Activity

  • I find the "not equal" icon much better than a red cross one.

    One can improve it by placing it in a circle. The inner space of the circle can be inverted to better distinquish it from the "not equal".

  • This is a microscopic nit-picking.

    Is the "X" icon the right icon for this?

    In Logic we add a line over the word to represent the inverted operation.

    Another option is to actually show the line inverted (white font over a darker background).

    The "X" just seems more like in the "delete"/"cancel" direction.

  • I work on a 24" screen with full HD resolution so many screens/windows open with a strange ratio between icons/content and empty space. Sometime I need to scroll like in the above example where there's tons of empty space.

    I know these semi-naggings I write about get replies in the form of "you don't really need to change this. I'm happy with things as they are".

    This is why I'm happy with Ashley's changes. Btw, this specific window can be improved by reducing the space between categories. The gap between the icons bottom and the category text is huge.

    And for future generations reference here's how the nesting looked like before the last great change:

    GUI

  • Thanks. Hopefully it will catch.

    In the last release one of my suggestions was implemented - the subevents nesting lines so I'm optimistic :)

  • I miss the days developers were welcomed and not "milked" like we see these days.

  • Just came across this guide. I haven't tested it yet but it looks like a cool step-by-step of how to build iOS apps without the need to purchase one of those white machines.

    Here's the link:

    The Guide

    If someone know anything about this method it would be cool to hear about it.

  • Hi,

    There's a problem with your offer. I'll try to explain.

    Usually this kind of offers is just a gentle translation of "Hey, will someone work for me for free?"

    Everyone have cool ideas for games and everyone think their ideas are great. The hard part is to transform the ideas into a living game.

    From my experience the best way to work is to bring money to the table. If you have an idea and believe it will sell and bring profit than developers will see you really believe in your idea and will more likely to join you.

    People and mostly developers don't like to work for free. If they keep on producing games for others for free they won't make a living.

    Hope this makes sense.

  • Game-play is more important than graphics.

    I used to own a Spectravideo console/computer. I played for hours with games which had silly graphics.

    It's like asking what's better in a book, the plot or the font. The plot is much more important but if you have a bad font people are less likely to enjoy your book.

    A good and solid gameplay is a must. without it no matter how lovely is your graphics people won't recommend it.

    In the early days of CD oriented games one could find cool graphics which wee created as games. People did play with these games just to see the cool scenery but this won't stand these days.

    Btw, graphics is not the only element. You can easily mention sound and music. If you'll have a great gameplay, cool graphics but bad sound design and awful music people will run away from your game.

    Also, as mentioned before, it depends on the game category. In some categories people expect more from the graphics side compared to other categories.

    Bottom line, it would be best to focus on gameplay and once you have a solid mechanics invest in graphics and sound and animation and presentation to match the gameplay level.

  • Wow, Cool.

    Thanks septeven!

  • I feel kinda silly asking this. Is there a way to turn regular text fields into a textarea one?

    I'm trying to produce a nice report for a client but all I'm ending with is a 1 line text.

    I tried introducing "\n" in the text, "\r", "<br>", etc. Nothing worked.

    Am I missing something here? <img src="smileys/smiley9.gif" border="0" align="middle" />

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  • I wanted to try it on my iPad2 and return with numbers but I can't pass the first screen (due to touch support, I guess).

  • I run on XP. No errors on startup. On exit I got a "Data Execution Prevention error" + "C2Wrap.exe has encountered a problem and needs to close".

    I guess these are minor issue. The game run smoothly and it would have been cool to see a full screen (Alt+Enter) is native resolution.

    Are they planning on making this available to Mac's too?

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HotGod

Member since 30 Nov, 2011

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