manny's Recent Forum Activity

  • So the game is working pretty fine but i am now struggling with something new.

    I want my objects to be spawn pretty fast (random(0.2, 0.7)) and the bullet motion pretty slow, but now sometimes the sprites are overlapping.

    Is there a way to set the nextspawn at least (for example) 30 pixels to the left of right?

  • Thanks!

    You made my day!

  • Thanks!

    i'll give it a try, but is it possible this way that a sprites will be half on the screen at the sides?

  • Hi guys,

    Is there somebody that can tell me how i build a game where multiple object randomly fall down from the top of the layout on random places (but on top of the layout of course)

  • Thanks chadorireborn!

  • Hi guys,

    Hopefully this will be the last time i need help

    I've created a game like a keepy uppie game and i've used intel xdk to build the game.

    It's all great and well but when i test this on my smartphone the game is insanely slow.

    I only have one physics object, a few layouts (start menu, game, gameover) and no more than 14 events.

    Another game ivé created is running really fast

    Does somebody know why this keepy uppie game is so slow?

    Btw, i'm testing it on a samsung galaxy s3 mini

    Regards, Manny

  • Alright, thanks for your help!

  • Thank you but i am not sure where to set the package name in the first place.

    The package name is not the same as the App.ID i gues?

  • Hi,

    I've created a game and it's almost ready but when i want to build the game in intel xdk i'm getting this message:

    Error: Invalid android package name "57FE43"

    I can't find where to change it and i can't even find this package name.

    It's not the same as App.ID.

    Somebody knows how this works?

  • i'm sorry but i can't figure out how that works in construct 2.

    Can you tell me which event i need to get nextspawn and where i can fill in my textvariable?

    I know to give my enemy/friend objects a variable name/value, but not how to call them in a specific order.

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  • Well, i have a couple ob object at the top of my layout to spawn objects. These are enemies that you need to hit (touch) to kill them en friends you need to avoid hitting. Let's say i have 4 types of enemie sprites and 4 types of friend sprites.

    These have all the physics behaviors so they will fall down from the top till the bottom (and then gets destroyed outside the layout)

    Now i want the enemies and friends all to fall down in a certain order (like enemy 1, 3, 2, 1, 4, 2 etc).

    Yes a timer is a possibility but can i let some objects fall down at different timing, like the first object falls after 2 seconds and then the next after 1 and then the next after 3 etc?

    I can do it random but i want the level to be the same every time you'll open it up again.

    I'll hope you'll understand what i mean.

    Thanks for your time and response

  • Hey guys,

    I am working at a game where a lot of enemie's are spawn from the top of the layout (out of another object) but i am not sure how to do it. I know how to spawn an object out of another object but in this case it is kinda more complicated.

    I have some enemies and i want them to be spawn in a certain order at a certain time (so not at random) during a level. i also do not want them to fall down all at the same timing (like every 2 seconds or so) and also not in the same order.

    Is there a best way to do this in construct 2? maybe with an array or something?

    I hope i don't have to build a thousand lines in my event sheet

    It is kinda difficult to explain, i hope you understand what i mean.

    Thanks, Manny

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manny

Member since 13 Sep, 2015

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