GosuDesign's Recent Forum Activity

  • Thanks for the feedback guys.

    The music and sound is sourced from sites that offer public domain and attribution content.

    The trees and grass are free for commercial use brushes I found on the net. The rest of the graphics are 100% made by me.

  • That's really strange. It's only happened to me once.

    I've uploaded so many different versions of the game it's possible some old/new files got mixed up and were causing issues.

    The next release should fix most of the issues.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • dcrew

    Yeah I've had that happen to me before. It doesn't happen that often so I forgot to add it to bugs list.

    I don't know how I am going to fix some of these bugs. They are hard to reproduce and I have no idea what is causing them.

    I have no idea why a solid object would all of a sudden let you drop through it.

  • Okay here is a simple project file. I tested it in 4 browsers. It does nothing in latest FF and Chrome. In Opera it only does half the actions and in IE it actually works.

    I updated to catalyst 11.11 and I'm running Windows 7 64bit.

    I found the problem. I'm running two 6850's in crossfire mode. I had a strange feeling it had something to do with that. Once I disabled crossfire mode it works as intended.

    Disabling crossfire only fixes it in FF. It is still Broken in Chrome and Opera.

    C2 sh*ts itself if you have it open when you enable/disable crossfire. I have to close it from task manager.

  • Here it is. My first game.

    <img src="http://img23.imageshack.us/img23/3681/introscreen.jpg" border="0">

    At the moment it's only a very basic stage to test the core Gameplay mechanics. I'm going to wait for families before I get serious with the level design.

    Instructions are on the Menu Screen. Hold the USE key "E" to read the in-game signs. Music and sound volume can be changed from the Pause Menu.

    The game runs smoother with WebGL but I have to disable it until I fix my Issue with mouse over events.

    Supported Browsers

    -IE9

    -Chrome

    -FF8 (slowest of the 3)

    Changes 1.1

    -Added Stage Timer

    -Fixed Volume Display

    -Changed Player collision polygon

    -Tweaked Gravity/Jump Strength

    -Fixed Bugs

    Changes 1.2

    -Fixed Pause

    -Improved Visuals

    Known Bugs/Issues

    -IE9 (sound volume doesn't adjust until played once)

    -Opera (Frame rate issues, Sounds are gibberish, Random Glitches)

    If you find any bugs or have any suggestions please leave a comment.

  • Greetings,

    My name is Julian and I'm from the land down under.

    I rediscovered Scirra about a week ago. A great Indie game "and yet it moves" inspired me to try my hand at making my own Game.

    At first I was looking at Torque 2d but wanted to start with something a little easier. I tried Construct Classic years ago and Liked it so c2 seemed like the perfect candidate.

    So here I am.

  • None of the Cursor is over object events are triggering with WebGL enabled. Is there a workaround for this problem?

    Update:

    I guess you could make an invisible object follow the cursor location and detect the collision. That seems like a messy fix for something so simple. If that's the case I will just disable WebGL.

  • Have you looked at these threads?

    This

    and This

    also This

  • Good Day everyone.

    I spent roughly 4 hours today wrecking my brain getting my game music to work. It seems Chrome and IE do not play too nicely with music files if they are ~3mb and larger. Some files they refuse to play entirely. Other times it will load sporadically once every 10-20 loads.

    I made a new blank project and tested several files. Then I tried using the exact same file encoded at lower and higher quality (change file size) to trigger the 3mb threshold.

    All files played fine in FF8 and Opera 11.52.

    I am not sure if this is a browser limitation or if it's just a bug. I thought I should post this in case someone else was experiencing this issue.

  • *Waits for Terraria clone made entirely in c2*

    Can't tell me you don't see it coming....

  • G'day,

    I played with the demo for about 15 minutes and found a bug. I'm running ATI 10.10 drivers so I doubt it's my PC.

    Firefox/Chrome/Opera

    -Occasionally Megaman won't jump during/after screen scroll.

    Opera

    -When previous glitch occurs it may also scroll the webpage.

    I am going to assume the same glitch will occur in IE. I will leave it to you to test that.

    As funny as it is seeing Megaman hurl lasers from his mouth I have to agree with Newt.

    I will be glad to test it again when you revise it.

  • G'day,

    I played your game and managed to finish it twice. It's pretty fun and good for a first game.

    The projectiles from the green ships seemed kind of random. I am not sure if this was intentional. I would get shot from way off screen or randomly from the bottom of the screen. Sometimes I would have 10-15 projectiles suddenly come from all angles.

    Some diagonal movement would be a great addition too.

    Out of curiosity did you watch the "How to Make an HTML5 Game" on Youtube by Ayzhong?

GosuDesign's avatar

GosuDesign

Member since 28 Nov, 2011

None one is following GosuDesign yet!

Trophy Case

  • 13-Year Club
  • Email Verified

Progress

14/44
How to earn trophies