TiAm's Recent Forum Activity

  • The webGL effect 'noise' is failing on me when I preview in Chrome for Android. I have android 4.4, Chrome v39. Anyone else see this?

    Test page: http://unknownenterprises.altervista.or ... index.html

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  • THIS IS SPAR...SPAR...SPAR...

  • All built in behaviors use dt to keep the game running at the same speed, even when the framerate drops. This is called 'framerate independence': the game speed is independent of the framerate.

    The problem is, if too many frames are skipped, moving objects can 'jump' large distances, moving past barriers, or causing different collision patterns with the same scenario.

    Often, this can be compensated for by having larger collision areas for objects. It is also possible to use the custom movement plugin to ensure that objects test collisions every X number of pixels they move.

    However, in some cases, these steps are not enough. Sometimes, framerate independence will break a game. For example, take a physics puzzle game where the result of the player's actions are required to be constant so that a given playthru can be replayed. Or a gameplay demo that is required to behave consistently no matter what.

    In these cases, you basically have to eschew most of C2's built in behaviors, and control movement and collision testing thru per-tick events. The drawback is, the game will run slower if the framerate drops. IIRC, it would also run faster for a user with a high hz monitor.

    Pick your poison.

  • Got a smartphone. Also got Spriter, which I still haven't had time to use yet.

    Oh, and some of this too:

    Clothes so I don't make games naked anymore.

    This image...this is not my kind of image.

  • [quote:2rvg565m]Microsoft is digging into Halo lore with the Spartan codename.

    Heh, didn't catch that. I guess somebody snoozed through Greek history.

  • Well, didn't see this one coming:

    http://www.tomshardware.com/news/micros ... 28270.html

  • I was thinking this must be something to do with the new node 11.1.

    BUT, I tried a 64bit export from r192, and I still get a normal window with Min/Max/Exit buttons.

    Wonder what the difference is?

  • This, children, is why you should never drink eggnog that's past due.

  • Did you try reverting to an earlier version of node? 10.5 performs better than the current version anyway.

  • Colludium

    Thanks for the idea. Actually, though, I just figured this out 5 mins ago: somehow, my router's ip address had changed slightly. I just went to C2's 'preview on lan address' setting, picked the top suggestion (which had 1 number different), and everything worked.

  • I'm on r190, and I'm getting window controls here. I've never seen this before, I'm afraid.

  • Here, check out this capx:

    https://www.dropbox.com/s/q2dr73anahz7f ... .capx?dl=0

    I switched the grass from a tiledBG to a 9patch. The principle is the same though.

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TiAm

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