Velojet's Recent Forum Activity

  • Wikipedia: 'KISS is an acronym for the design principle articulated by Kelly Johnson, Keep it simple, Stupid!. Variations include "keep it short and simple", "keep it simple sir", "keep it simple or be stupid", "keep it simple and straightforward" or "keep it simple and sincere."'

    But in any case, I prefer Einstein's "Things should be made as simple as possible, but not simpler." For 'Things', substitute 'Games'.

    'Keep it super simple' would seem to push simplicity beyond the point of true usefulness.

  • ... see they looking for this!

    I think that's reading much too much into the Google reply - it looks pretty much like a boilerplate reply to me.

    My advice - steer well clear of Google's clutches!

  • This one definitely gets my vote. Some individual lines cry out for comments (at least in my code ;) Glad it's on the todo list!

  • ... This can definitely be much better done as an exporter for Construct 2 though. Construct 2 could very easily export a plugin, the same way this tool outputs a plugin ...

    I'm afraid I can't see that myself. Since WordPress generates HTML pages and Construct 2 exports a HTML page, then surely it's better handled as a WordPress plugin that would attend to the details of integration. Any PHP coding, such as you mention, is definitely a job for a WordPress plugin rather than a Construct 2 exporter.

  • Most sensible comment following this post:

    <font face="Verdana, Arial, Helvetica, sans-serif"><font color=blue>They won't compete with native today, but I wouldn't bet on *never*. People end up looking quite silly making those sort of statements.</font></font>

  • This is actually quite cool. What would be really awesome is if there was a wordpress plugin to just upload the game to a post. I could see a lot of people using that feature

    Agreed. This is best handled from the WordPress side, as a WP plugin, rather than a C2 export option.

  • ...and the coolest thing is that, with some effort you should be able to do something like that with C2!

    ... with a LOT of effort - and most of that would be needed in implementing the server component, which can't be done in Construct 2, but which is the major coding challenge in a MMOG like BrowserQuest.

  • Good topic, exciting development, but this is surely misplaced in the 'Construct 2 general' area - and duplicates this thread which is in the 'Open Topic' area. Discussion best continued there?

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  • 01lifeleft

    Thanks for the heads-up!

    Having the source code available on GitHub is a real bonus for those of us interested in multiplayer HTML5!

  • AndyWatson Thanks for the heads-up.

    Wisest words in the article:

    <font face="Verdana, Arial, Helvetica, sans-serif"><font color=blue>"It's probably just a waiting game," adds Moore [Kevin Moore, Pixel Labs>. "In 1995 ordering a pizza online seemed ridiculous, but today I do it all the time - I never call a pizza place any more. It's not going to be 15 years [for HTML5>; it's going to be 18 months or 2 years, and the question isn't going to be, 'Can we do this in the browser?' It's going to be, 'Do we have to do it out of the browser?' Early days yet! And one day, we'll all be able to say, "I was present at the creation (thanks to Scirra and Construct 2)".

  • AlbertAkefoul

    But you don't seem to be running your game from localhost.

    Your URL should be localhost (which happens automatically when you click 'Run layout'), not file:///X:/home/localhost/...

    (And this is not a website issue - probably should be in 'How do I....', mods.)

  • ... IMO the new icons are a huge improvement over the old ones ...

    IMHO too.

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Velojet

Member since 22 Nov, 2011

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