Velojet's Recent Forum Activity

  • I may because I think it may be off no benefits.

    ZaksCommunicates

    No need to stop producing the samples.

    What you do need to do is to start producing images of your samples and show them on your website, just like the other websites that Wishy and I have pointed you too.

    How about it?

  • Schoening

    I'm interested to know why you have 'Multiplayer' in the topic title. Are you thinking of the situation where a player adjusts his/her window size independently of other players?

    Even in that situation, there could not be any effect on the movement speed of his/her own player.

    The reason is that play is taking place within the canvas/layout, which itself is within the browser window, whose resizing necessarily has no effect on the predetermined size of the canvas/layout within it.

  • For those interested in selling games, this is worth a read:

    Principles of an Indie Game Bottom Feeder

    .. particularly now that Ashley has indicated that among the next features in line are better monetisation features <img src="smileys/smiley2.gif" border="0" align="middle">

  • ... but basically having thought carefully about the practicalities [of the "online multiplayer" feature] I think it would be best to postpone it at least a few months.

    Good call, Ashley.

    Online multiplayer sounds really hard.

    It is. It's bleeding edge stuff (I know - I've got the scars to prove it. <img src="smileys/smiley18.gif" border="0" align="middle" />)

    The trickiest bit is setting up a robust server back-end - and that's way outside the current scope of Construct 2 (and maybe of most Constructors?).

  • iggyvolz

    See Tips for posting in 'How do I...?'. Providing a .capx of what you've tried will help you get the answer you need.

    And How do I... is the best forum for seeking (and getting!) help.

  • Well, I fully expect the video to result in more members from the Indian nobility joining us here.

  • Luckily, Dart compiles to modern JavaScript ... As for performance the team feels they can do better than the current crop of JavaScript engines. They should know, they build V8.

    While not taking away from my gratitude for V8 - great job, guys! - given that Dart compiles to JavaScript, I can't see that Dart would ever have it performance-wise over JS. Wouldn't every improvement in the engine necessarily be shared with JS? <img src="smileys/smiley5.gif" border="0" align="middle" />

  • Very comprehensive and well-informed overview here.

    From the conclusion:

    <font face="Verdana, Arial, Helvetica, sans-serif"><font color="blue">"If it were still 1995, and if Netscape Inc. had to pick between JavaScript and Dart for its scripting language, Dart would plainly be the better choice. Dart has had 16 years to learn from JavaScript's mistakes; it's no wonder that it avoids most of JavaScript's pitfalls.

    "But it's now 2011, and JavaScript is the language that's out there and has the support. Even if the major browser vendors committed to providing native Dart support tomorrow, it's in a sense too late; it will be decades before a browser vendor could even consider dropping JavaScript. The language is very much here to stay."</font></font>

    Scirra's on the right road.

  • ... Besides, online multiplayer for HTML5 isn't even a thing that exists...

    BrowserQuest

  • What a FABULOUS idea! How could they bear to say farewell to someone so creative?

    Very best wishes for all the days after your last day!

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  • I should have mentioned - online multiplayer depends on WebSockets, which is pretty much just Firefox and Chrome on desktop at the moment. So at first it wouldnt work on mobiles, tablets or IE. So I think it would be best to wait on that for a while, especially since its a big and complex project. So event sheet features looks like the best place to start for now.

    Online multiplayer also depends on having a powerful socket-supporting server at the back end - look how Mozilla had to add extra server cxapacity for BrowserQuest.

    So I'm delighted to hear that "event sheet features looks like the best place to start for now".

    And thanks immensely for engaging so directly with the Construct 2 community, Ashley!

  • I occured several times in random spots and I have no idea how to recreate it Velojet

    StephenC

    You don't have to recreate it. As I said, "You need to record exactly what the context is for each occasion that it occurs."

    And please take note of the correct method of filing bug reports.

    But I hope you never encounter another bug <img src="smileys/smiley2.gif" border="0" align="middle" />

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Velojet

Member since 22 Nov, 2011

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