"Ken's Last Day"

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Show your master of martial arts by killing all flies empty handedly!!!
  • Hey Guys,

    So, as a friendly farewell on my last day I put together this game.

    I gotta say I absolutely love Contruct 2 and really hope I get more time with it in the future. As someone with no programming background, I couldn't have asked for a better tool.

    There is actually a whole laundry list of additional things I would have liked to do (not the least of which was finish the entire office) but my last day was here before I knew it!

    Without further ado!

    Ken's Last Day

    Noticed a lot of people put pics, so adding a couple :)

    <img src="http://dl.dropbox.com/u/1605506/Start.jpg" border="0">

    <img src="http://dl.dropbox.com/u/1605506/Office.jpg" border="0">

    <font size="1">Some quick info:

    Start music is a chiptune version of the Skyrim Theme done by Systoll

    Office music is "The Color of Summer Sky" from Secret of Mana

    Fonts are from an awesome 8-bit set from Miffies

    The marker font is "Covered By Your Grace" by Kimberly Geswein</font>

  • Maaaaaan! the game design of your game is astonishing. WOOOOW. I can feel the hard work here. And the size of the office... O_O.

    So let me see if I got it right. This game is about your real last work ? Impressive. I will suggest to improve some stuff though.

    • For example, it's really hard to know what you have to do in the game. There are sooooo many people in the company to talk to. At the end, I felt tired of talking to them. I don't mean the talk section is not good. But, I'm the kind of player who likes to do stuff more than talking. doing stuff keeps the player's attention and talking should be used for giving info to the player.
    • Maybe leave some clues on how to complete a task. For example, I know that the key behind the desk of a girl will be useful for something but I couldn't figure out which task. :/
    • I guessed you put the real initials of your previous co-workers. I was quite lost between all these initials. I didn't know what was the player's name. Why don't you put their surnames only ? like Kyle, Rudy, George. That way, you don't need to put all their names ;).
    • Finally, a small bug. When the player moves and you push two buttons at the same time, the walking animation stops. For example hold Up arrow and left arrow and the animation will stop but the player keeps moving.

    Hope this helps man. Be sure I will stay tuned because I know you've worked really hard on this. By the way, thanks again for trying my game ;)

  • Haha, thanks for the feedback, glad you liked it. I can definitely speak to a couple of those things.

    First, yes, I sent this around my actual office on my last day. To that effect, there are a lot of inside jokes. So, I completely agree that this probably won't be super fun for most outsiders playing; it's more a wink to my co-workers. I still thought it would be worth sharing b/c it was made possible by C2s great features.

    Now, let me respond to your specifics notes.

    • Goal Clarity: I agree. And to be honest, I didn't even add a "point" system until 2 days before my last day. This is actually why I added a cheat option to complete the game (hit the "~" key to see the end ^^).
    • Task Clues: There is actually only 1 type of task that I was able to implement: talk to people. I think the key you're referring to (toward the top of the office?) is actually a wrench. Another inside joke :).
    • NPC Initials: You're right on this one too, it's actual people's initials (I think I was able to get more that 75 people represented!). The main reason I chose to do it this way was for privacy. It seemed like the safest way to get 1:1 presentations of people without potentially revealing too much. Definitely not the most elegant solution though.
    • Movement Bug!: Curses!!! I fixed this with the WASD controls (my preferred navigation) but forgot to fix it with the arrow keys. I'll hop on that tonight b/c I agree that it's terrible ^^

    Finally, here's a walk through if you want to complete the game the honest way:

    Talk to everyone (~76 points)

    Talk to the TV in the conference room on the right (46 points)

    Attempt to leave the office at the bottom of the screen (128 points)

    Find the Old Man (hint: try walking in all closed doors. There are only 3) (100 points)

    My dialogue system is really brute force, so I really want to check out yours because you were able to get a lot of dialogue with so few events.

    I'm very busy packing up getting ready for a move, so it may be a while before I'm back working on anything (;_;), but I can't wait until I get time again!

  • - Finally, a small bug. When the player moves and you push two buttons at the same time, the walking animation stops. For example hold Up arrow and left arrow and the animation will stop but the player keeps moving.

    Fixed! Thanks for pointing this out :)

    Also, if anyone finds the old man, let me know :)

  • HOW NICE

  • What a FABULOUS idea! How could they bear to say farewell to someone so creative?

    Very best wishes for all the days after your last day!

  • >

    > - Finally, a small bug. When the player moves and you push two buttons at the same time, the walking animation stops. For example hold Up arrow and left arrow and the animation will stop but the player keeps moving.

    Fixed! Thanks for pointing this out :)

    Also, if anyone finds the old man, let me know :)

    Thanks for fixing that. Since, your game was firstly designed for your previous co-workers, most of my criticism doesn't make any sense. Sorry about that. I'm sure they enjoyed the game. That is very thoughtful ;) too. Maybe I will do something like that for my last date too.

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  • I'm with anthonykojima, WOW that's a nice game! Graphics and sound meld together perfectly and I have to say, I really, really like your choice of fonts. I'm very particular with that.

    Did you do the graphics?

  • Hi Guys,

    Thanks for the kind words! And sorry for the delayed response - totally swamped with moving.

    Eveything except for the sound (and the Zelda "old man") was done by me :)

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