Velojet's Recent Forum Activity

  • StephenC

    See ***READ FIRST***: how to report bugs. In particular:

    "... most people forget to include a .capx file. Most bugs cannot be fixed without your .capx file and usually the first reply to your bug report is "can I see your .capx file?". So please help make things go a bit smoother by including it right away."

  • Ugotsta

    Thanks for alerting us to this - great publicity!

    (And I can't help a little surge of immodest self-congratulation in noting that 2/7 tutorial links that he gives are mine <img src="smileys/smiley2.gif" border="0" align="middle" /> )

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  • Siddharth

    Not at present. Do a Forum search for 'multiplayer' and it'll turn up a number of threads in which this issue is discussed.

  • fabien ???

    You need to provide more info. What JavaScript error? Where/when does it appear? Why are you trying to access your images folder directly, instead of using animations?

    (It rather sounds as if you're not working within Construct 2.)

  • ... Using the free version I dont have any other choice but to be greedy with using events ...

    MakkaOleba

    I don't understand why you "dont have any other choice but to be greedy with using events". Some pretty cool games have been made within the limitations of the free version.

    Please explain.

  • Hard to see how Fabric Engine would be of use to players of C2 games. Even if they're able to install a browser add-on, how many of them are going to go ahead with an installation that's likely to result in minimal benefits for their game-playing?

  • you got to talk to me like a newbie to javascript. I have tried alot oan decided it may be too time consuming to learn this. ...

    rafhelp

    Yes, it really sounds as if you need more practice with basic JavaScript before you try to implement plugins.

    Have a look at this page in the SDK manual for good advice on mastering JavaScript.

    Good luck with your learning!

  • Hmmm ...

    phpied, HTML Executable, JSDB, ScriptCryptor - let's see fully-tested examples of each of these compiling C2 exported JavaScript runtimes to EXE runtimes. Until then, I'm withholding judgement ...

  • Not too much to add to the very useful advice from GenkiGenga and ranma - do a search on 'mulitplayer' and you'll find lots of interesting and informative discussion (here's one example); the server-side coding is critical, since the actions of your players have to be communicated by the server component of the game (which is not Construct 2's job).

    My own advice: think about making multiplayer games only if a) you've got lots of experience in networking and server-side coding, and b) you've got lots of time on your hands.

  • The Construct 2 editor is written in C++ - more info here on Construct 2's architecture.

    As I mentioned, it generates executable code (for browsers) in JavaScript.

    jbrown2177

    Thanks for clarifying your interest. If you're wanting to "learn about the language and become more familiar with it", I guess you mean the language of the generated code, JavaScript? But keep in mind that the great appeal of Construct 2 is that you need to know nothing of JavaScript to build very cool games.

    But maybe you're wanting to write a game Constructor yourself? <img src="smileys/smiley2.gif" border="0" align="middle">

  • jbrown2177

    What do you mean by 'use'? The language that the Construct 2 engine is built with? Or the language in which the executable code is generated? If the latter, that's JavaScript.

    And just for interest, why do want to know?

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Velojet

Member since 22 Nov, 2011

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