You are looking at it the wrong way. Use car behavior
Then create a sprite ( just a simple colored rectangle ) with an instance variable called position ( or whatever ), copy it maybe 10 times and place around the track
set instance variable of each sprite 0-10.
Give your car instance var called position too. set it to 0
Then use events to set angle of your car toward sprite with instance variable position that matches same named instance variable of the car which will be 0, and simulate car behavior accleration
once it reaches that one add 1 to car's instance variable, so now the car will turn towards the sprite with position variable 1, and so on.
That is the general idea, then tweak to make it nicer