BadMario's Recent Forum Activity

  • Well, I am sure others can open Construct 2 project, but not sure what I am supposed to do.

    On my laptop not a single Construct 2 project can be opened and I have at least 30, tried most of them.

    This has been a problem even before when using save to disk/enable experimental feature. By not using it I was able to open files, now that you've made it on by default I cannot open anything no matter what I choose as default save location.

    When opening files, loading bar gets to a certain percentage and just freezes there.

    That's pretty much all the info I can give you. I don't have time to analyze all those files and remove things piece by peace, resaving and trying to open in Construct 3.

    I can still open them in stable 210 as long as I do not use save to disk.

    I am not using any 3rd party plugins in any Construct 2 or 3 file. And I have already tried all the usual, clear cache, disable anti virus, reinstall Chrome, remove all Chrome addons, etc....

  • lower density will make it harder for all cars to stick to each other, but I think I mixed up some things. I was thinking of friction setting in car behavior. Setting it low enough so cars bounce off each other, but not so low that they look like light bumper cars.

  • Before I could get around this by not using save to hard disk, now that it is on by default, even choosing a different default save option ( download a copy ) does not work

    Chrome is up to date, this is still Win 8.1 if it matters. Disable/enable anti virus / clear browser cache, all that nothing works

  • Semi decent, you can use solids ( if you are not using them already ). just add solid behavior to cars then play with settings ( density, etc )

    to get the right bounce on collisions. It will not always look right, but it will be semi decent as you say and definitely playable.

    For really nice car collisions I am afraid you will need a lot more work and is not recommended.

  • I ran into a no sound issue when importing a Construct 2 project and exporting with advanced minify setting.

    Same project exported with simple minify setting works fine.

    Previews worked fine, only after uploading to a site discovered that there was no sound.

    This seems to be a bug. Possible workaround, re-import sounds and let Construct 3 convert ( did not try it ).

    Your case may be different, but try minify/simple setting

  • I still develop in Construct 2 and use Construct 3 to import and then export the final version, although for most games I could just export from Construct 2.

    I am not seeing any performance improvement. If a game stutters in Construct 2 it will stutter or slow down in Construct 3 as well. But some minor issues on some phones with physics are not present in Construct 3

    Many additional features in Construct 3 which may make your development easier. I'd already had most or all of those figured out in Construct 2 with events so I stick with version 2 for now.

    There is also the APK build service in Construct 3

    I do not use any 3rd party plugins, so I can usually import Construct 2 files without problems. I did have some issues a while back, but found workarounds.

  • You are right, full screen works on my laptop, but on an older Samsung Galaxy it does not ( works if I disable worker mode ) and I had those performance issues on that same phone.

    Normally all games work fine on that same phone, so not sure what it could be.

    If this really is such an outlier of a case that is good news, but I am not feeling too confident between this and those webview issues.

    Chrome has 69% of the market share

    So what happens to the other 31% that try to play a game exported with worker mode ON?

    Also of that 69% using Chrome how many are using old versions which do not support worker mode?

    Does the game simply not take advantage of that and plays as it would if exported without worker mode ( doubtful from my experience ), or does it go wonky?

  • Fullscreen mode only working on HTTPS is nothing to do with worker mode. Many browser features require secure hosting now, including fullscreen mode, regardless of worker mode.

    Well, full screen mode does not work with worker mode on, if I disable it, full screen works. Same device, soobviously it has something to do with worker mode.

    As for performance. Game works normally without worker mode, with worker mode on crawls at 2 FPS.

    Issue was 20 sprites on top of each other. Changing that fixed it, but it did not need to be fixed without worker mode on, game worked fine even with those 20 sprites on top of each other.

    I know this has something to do with devices in question, but between this and complaints about webview I think things are not as fine as they may seem. Let's say you make a soccer game, and soccer is popular in South America. You are gonna have a disproportionately large number of players with low end and very old devices. Even in the US, I have friends who cannot test my game because of these things and their phones are about 2 years old.

  • I did read the blog/article and even from that I concluded that it only really works in Chrome which is already questionable since may people do not use chrome.

    Even in Chrome on android it makes some games completely unplayable ( 2 FPS ), games that with web worker disabled run just fine. A few phones tested, some lower end and Samsung Galaxy

    Jank issue benefits, not seeing it. Exporting games with web worker mode on. jank is still there where there was there previously ( desktop and android )

    With web worker mode on, full screen only seems to work over https, some other things also do not work, so that is another annoyance.

    Am I missing something here? I just don't see the benefit of this right now. Exporting with web worker mode on will possibly make it unplayable for 50% of the population

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  • Try disabling workers in settings

    I've had an issue of game not running on a Samsung Galaxy with workers enabled, ran fine with workers disabled

  • I had a similar thing happen yesterday and earlier today.

    First of all after updating to the latest NWjs the desktop version does not work at all for me, . Trying to load a file, I get a white rectangle on top of the interface and just sits there.

    Then browser version started getting stuck at loading 99% or sometimes 80%

    Tried many files/projects, same thing so it is not the projects, besides everything worked perfectly fine until this NWjs update

    I solved the issue with browser version by clearing everything from chrome cache, desktop version does not work currently.

    All my projects are Construct 2, but I use exporters from Construct 3 and I use absolutely no plugins/addons. Only what's already in there.

  • You can make your own keyboard in less than 30 minutes, just need a sprite with each character as a frame in that sprite and some events. Use sprite font to display text on screen.

    Then you don't have to depend on other nonsense which may change with every update. Your keyboard is part of your game and you can control what it does and how it behaves

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BadMario

Member since 3 Sep, 2015

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