BadMario's Recent Forum Activity

  • No, it is a basic type text/numbers and erase/backspace because it did not need anything else.

    But if you want to spend more than 2 hours on it there probably is a way to do all the other stuff

    The problem with Scirra "fixing" this issue is that Apple will unfix it as soon as they get a chance. That is why having a custom keyboard in the actual game is by far the best solution. If you really need copy/past and all that I'm sure it can be done

  • I ran into this a couple of years ago. I decided to just create my own keyboard in construct and use that instead of relying on iPhone's keyboard. Apple doesn't care how well anything works if it's not their own app, they constantly break things with updates. like they have chimps testing these things.

    So whenever possible do everything yourself. It is not that hard to design your own keyboard and once you do you can use it in every game. Less that 2 hours of work for everything, including graphics.

    You may find a solution for it today, but pretty guaranteed that they will break it tomorrow

  • That's one of those kinda works a little better solutions I mantioned, but not really a solution.

    I would personally design the game so you don't have a situation where you have to worry about it, but that may require using something other than line of sight behavior to go after your character.

  • That is a tough one even for teams of professionals. It may be easier to design the game around this and avoid or at least minimize the chance of enemies overlapping each other.

    If you decide to tackle the problem be prepared to spend a lot of time on it. There are faster solutions, but they will not work 1/2 the time

  • I do it like this:

    have a global var. strikes

    Create a sprite with 4 animation frames, set frame rate to 0 call it xxx

    first frame is empty square, second frame ( frame 1 ) is a single X, then 2 xs, and last frame 3 xs

    Then all you need to do is one line xxx.Set Animation Frame to strikes

  • But there still isn't reload images feature ( which Construct 2 can do ). Or I can't find it

    Is this some limitation of being a browser based app, or what?

  • Since you can type javascript code directly in Construct 3, shouldn't we be able to just use Google sample code and make it work.

    Just asking, haven't actually tried it, but it sounds like it should work

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  • You don't

    Instead add extra point/points where you would want this polygon, then create a simple square sprite and attach to this point/points. You can check for collisions against those

  • I did not use offensive language,

    That phrase is not scheduled to become offensive until summer 2022

  • Why is everybody so full of **** ( I don't mean people posting here, but google, people writing these laws and people obsessing over it )

    A simple text saying clicking on a play button you consent to ( insert ad consent requirements text )

    Perfectly legal and enough. There is no need for bullshit SDK and this and that.

    Every time you install any app is asks for permission to use your camera, microphone and all kinds of crap, and you can choose to install or not. Clicking a simple play button in a game, with ad consent text next to it ( or a pop up ) is exactly the same thing.

    You can choose to play or not

    People coming up with these laws have no ^%$&^ing idea what they are talking about and Google has even less of an idea of how to handle it.

    Admin note: please don't use offensive language as per the forum & community guidelines

  • Anybody knows what the situation is with Gamedistribution.com. I have read so many complaints about them from developers, then last year they bought Spil games which was great to work with. So if all the stuff about them was true it sounds like the worst portal possible bought one of the best portals and now WTF kind of.....

    Anyway, they seem to get your games spread around, but they do not allow outgoing links nor branding, so if it's true that they do not pay on time or at all, then what's the point. You get no money, no traffic and nobody even knows it's your game.

    They have admitted being late with payments and other errors on their part, so it's obviously not just a few grumpy developers complaining. Something was definitely fishy there.

    Have they gotten better this year?

    Poki you mention, Crazy Games and GameMonetize have good reputation as far as I know, but with Crazy games also no branding and you only get paid if your game is exclusive to their site ( or something like that )

    New Grounds is still there, although it seems to be going further and further into the adult anime/game territory.

  • Add an array with a width of 30 and a variable number

    for start index 0, endindex 29

    number = int(random(loopindex))

    Set Array.At(loopindex) to number

    far greater chance of filling the array with lower numbers, and 30 may come up only once, probably not at all.

    Then you would just pick a random number from this array

    Probably quicker than advanced random plugin which I have never needed, but depending on your needs which are not 100% clear you may be better off with the plugin

    a single action like choose (1,2,3,1,2,1,2,1,1,2) can do the job too In that example 1 has a 50% chance of coming up, 3 has only 10% chance

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BadMario

Member since 3 Sep, 2015

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