Event - Player on collision with Door 1
Action - (move position-player moves to Door 2)
this part works fine, its when I add the reverse equation that it gets all messed up.
Event - Player on collision with Door 2
Action - (move position-player moves to Door 1)
once I have this second equation implemented, when the player runs into the first door at the layout start, nothing happens because of the 2nd equation immediately spawning the player back to door 1 as door 1 is simultaneously spawning the player at door 2. Make sense?
I've tried everything I can think of, adding wait times, destroy usage, a global variable that i probably didn't correctly make. Any help would be great. I can't post a capx because Im on a boat in the middle of the ocean and only have internet on the work computer.