iamtaliesin's Forum Posts

  • 5 posts
  • I did a search and I'm definitely going with regular. I just thought the auto updates were convenient.

  • I read somewhere in a thread that someone was saying they couldn't load .capx's from this forum because they had the steam version. Is that still a limitation or has it been fixed.

    I've been using the steam free version right now and I'm glad I saw that post because now I'm planning on getting the non steam version but figured I'd ask here first just to make sure as the steam version makes it easier to get going.

  • No capx, sorry. Havent had this problem before and Im on my 4th project.

    I have a really simple project going with maybe 10 objects right now and a background with clouds, the clouds are sprites and set to the background layer and when i set the parallax to 40, 40 or any other numbers but 100, my player sprite automatically starts lagging really bad, jumps half the height and I have no idea why. I'm already 5 hours deep in this project and it would be a pain to re copy everything over to a new project just to fix the parallax issue.

    Anyone ever experience this problem?

  • Event - Player on collision with Door 1

    Action - (move position-player moves to Door 2)

    this part works fine, its when I add the reverse equation that it gets all messed up.

    Event - Player on collision with Door 2

    Action - (move position-player moves to Door 1)

    once I have this second equation implemented, when the player runs into the first door at the layout start, nothing happens because of the 2nd equation immediately spawning the player back to door 1 as door 1 is simultaneously spawning the player at door 2. Make sense?

    I've tried everything I can think of, adding wait times, destroy usage, a global variable that i probably didn't correctly make. Any help would be great. I can't post a capx because Im on a boat in the middle of the ocean and only have internet on the work computer.

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  • Probably the latter,

    All I'm trying to do is have the bullet shoot left AND from the same image point spot when the player faces left. Pretty simple problem. I set it up to do so, and it works 90% of the time but sometimes the bullet will shoot a tiny bit lower than where the imagepoint is when the player is facing right, like it will shoot out of the players feet when facing left. (using the 180 degree bullet angle action set).

    To attempt to fix this I thought I was a genious so I made a second image point and dragged it slightly higher than the right facing bullet spawn image point, attached the mirrored bullet angle to the 2nd image point and it worked but not perfectly. The bullet will still spawn roughly 50 pixels below where it should when I have the action "adjust bullet angle 180 degrees." What the hell.

    (posting this from memory not referencing my event screen so the wording may be a tad off)

    Event - Mirror player

    Bullet Action - spawn bullet on image point - Rotate Bullet Angle 180 degrees when player is mirrored.

    Bullet doesnt come out where I want it to. Any help?

  • 5 posts