is your character on a parallax layer?if it is try moving it on a different layer where doesn't have the parallax effect, the parallax effect is for background movement,(as layers that contains fog in background, trees and other environmental stuff)
Usually any other characters as enemy's, gems, main characters should be placed on a NO parallax layer... not sure if that works or fixes your issue...
can i ask what behaviors are you using on your character while is doing that lagging problem?
also it may not be the parallax... what does those 10 objects event sheet look like? are they checking for some condition every tick? if so ... try modify the condition check when its needed... like on collision...
hope it helps u ...