guicole's Recent Forum Activity

  • Thx for the tips.

    So I guess, I can't really do anything.

    It must be my computer.

    Intel Core 2 Duo P8400 2.26GHz, 3GB Ram

    On Windows Vista Home Premium, Service Pack 2.

    Like now, after a small clean up of the computer, I have a good 45 fps (In WebGL)

    Thx for the tips Ashley!

  • I have a pretty old PC also...

  • You can see the game there :

    guillaumecolomb.org/games/cloudycity

    Of course, it's not finished at all...

    It's a city management game.

    If you press 6, you can display the Fps & the nbre of objects.

    A lot of objects are actualy text taht I use for Debug (if you press 1-7)

    So if I remove all the debug option, the game runs with 200 objects, but still at the same fps...

    I don't have any physics...

  • Hi,

    So I have a game with things happening...

    In WebGl, I have a fps of 20...

    It's quite low...

    If I disable all my game scripting, it's still around 20!!

    So I guess that's what is on the screen...

    I have 23 layers

    Some transparancy

    a layout of 4000x1000

    and a window of 1000x600 with a scrolling.

    The same size of layout & window but empty, with all the game scripting running. I'm at 55fps...

    So...

    I guess that's all the layers... What do you think ? Is that possible ?

    If I change things to use more the Z order than layer, will it be better for the fps ?

    Thx

  • smitchell you're right that would work!

    thx

  • Oh and... is there a way to apply an effect like that on Text ?

    I want to have a menu with scrolling, so that the things are going to not appears outside a box.

    The Effect for sprite works, but... how do we do it for the Text ?

    I'm guessing that's dependant on the WebGL and Text above everything thing...

    I know we can use text with the Canvas plugin... but... is there another way ?

    thx

  • Is there a way to know in what effect is an object during runtime ?

    A condition of an event ?

  • An also maybe to associate a Sprite Animation with a sound.

    that way everytime we play a specific animation, the sound will also be played...

  • Oh ! Thx, It was indeed hidden!

    Thx for the tip!

  • Can't acces the Level 2...

    I go back to Level 1

    And you can destroy the bottom gems when you are holding an object.

    Good presentation!

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • I miss a Search tool in the code.

    When I'm looking for a specific action (that i don't remenber where it is)

    Or when I want to find all the occurence of a specific object for example.

    That's really something missing to me!

  • Hi,

    I was wondering why there is no autoupdate of the image used for a Sprite.

    What would be nice is that :

    If I'm using a .png located in a directory for a sprite.

    If I change this .png, the sprite autoupdate himself with this new .png.

    For now, I have to open the sprite and open the .png

    If you have a lot of sprite, like me... it can take a long time.

    It could be an option.

    Or maybe just one button that you click when you want to synchronize your sprite with your ressources...

    Just an idea...

    Thx!

guicole's avatar

guicole

Member since 10 Nov, 2011

None one is following guicole yet!

Trophy Case

  • 12-Year Club
  • Email Verified

Progress

13/44
How to earn trophies