Synchronic's Recent Forum Activity

  • Hi guys

    I've got an issue where I have followed a tutorial (which i've tweaked and added my own bits) for a player sprite getting into a car, being a ble to drive it with the camera following it, and then get out.

    Problem is when I get out my character teleports back to the point where I entered the vehicle... pretty strange as there is nothing to do with position or coordinates in my event menu.

    If anyone has any idea what could be causing this I would be very grateful, I will attach an image of my event page if it might help.

    Thanks very much!

  • Ah ok, thanks guys! Maybe people who purchase it within a month or so of release will get a free upgrade since would be quite harsh to charge again after so little use.

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  • Hi there

    As the title says, I'm just wondering if anyone knows if there is any information available as to whether users of Construct 2 Personal License will be freely upgraded to Construct 3 when it comes out? Or will they have to purchase a new license for the new version of Construct?

    Thanks

  • Ahhh.. going crazy here.

    Are there any rules that people know about for creating these sort of false perspective/false depth 2D art assets at all?

    Here putting together a few assets, trying to get the angle looking right, but everything looks wonky and out of perspective with each other..

    Please if anyone has any links or advice in regards to this I would be very greatful.

    Thanks

  • Thanks Vulcan

    Actually it is just normal "jRPG" style top-down (with illusion of depth) style view like "Zelda: A Link to the Past" but with a different art-style/more detailed.

    Great I will have to look into using the condition trees. Still very new to Construct 2.

    Another issue I am having... is logically working out how to "photograph" (screencap) my 3D model from the side views for it to look correct and in perspective with the rear/front views.

    I will try attaching some images of the model/sprite in question.

    Thanks

  • So far I think I have got the pure rear/above and front/above perspectives down, but still no idea how I could get the side angles working smoothly...

    Is there someway I can use Construct 2 to slowly warp between the 2 images when turning/cornering/rotating, so it gives the illusion of it being seen from a different angle/perspective?

    Thanks

  • Hi there,

    As I do not have the rep points yet to add images I will have to describe this as best as possible.

    I am trying to achieve an effect whereby using static images of a 3D model, I can give the illusion of it being somewhat 3D (basically the exact same principle as used on old-school RPG characters like in the old Zelda's, Final Fantasy's, Albion, even Diablo/Starcraft/Baldur's Gate etc...)

    Using multiple images from different angles, used for when the vehicle is rotating. For instance, one image from above/behind, for when you are driving upwards, then an image from above/infront for when you are driving down, towards the bottom of the screen, and then extreme left and right, with atleast 1 intermediary animation picture/sprite for when you are inbetween heading vertically and horizontally.

    Could anyone perhaps give me some tips or point me in the right direction? As I am literally having a huge amount of trouble trying to work this out.

    I would rather not have to settle for a 100% "top down" view, (such as GTA 1+2) for the vehicles, since the buildings,props, and characters are all using the false perspective top-down style, where you can see the characters feet+legs+torso+head rather than just the top of their head and any sticking out limbs.

    Thanks so much for any guidance anyone can offer! Cheers!

  • Ok sorry nevermind, when I test play the lines disappear so they seem to merely be in the editor to indicate seperate tilemaps. Thanks anyway.

  • Well infact I am apparently not allowed to post any images so this will be much trickier to explain the issue fully, unless this is a commonplace occurence that people know of? Thanks

  • Hi there

    I have just started using Construct 2 and have come across an unusual problem that I can't seem to sort out.

    Whenever I add a tilemap image into my level, wherever the 2 overall maps meet, a white line appears out of nowhere. Which is not present on the actual texture/tilemap itself.

    Here is an image to show what is happening, if anyone knows how I can get rid of this I would be very grateful.Thanks

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Synchronic

Member since 23 Aug, 2015

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