AnD4D's Recent Forum Activity

  • I'd like to have a private Wii U forum here. I am not keen on the Nintendo Forum at all. No alerts, no emails, just have to keep checking every few hours to see if there's been an update.

  • Thanks, Tom!

  • DUTOIT

    Lol! I have about 5

    Nah, it's the little orange light that is bothering me. I get all excited when I post a question and someone answers. So I find I'm constantly clicking on it to see who has helped me, only to find it's some random people using my topic as a troubleshooter.

  • Done that. Didn't work In fact, it was already unticked.

  • Hi there,

    I created the Android experiences forum, just to see what people thought of the exporter. It's now turned into an epic 30 odd page thread which I haven't cared about for a long time. It's still flagging me each time someone's posted in it, and it's really annoying!!!

    How do I unsubscribe from my own thread?

  • I do wonder if the collision checks aren't as important in the latest version, and if it's the poly checks we should be more concerned with.

    It's just strange my game slows down when I get close to an edge or object.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Ideally you need to ask this on the Help wanted section of the site, rather than the general section.

    Also, it might be a good idea to offer terms of payment, etc.

  • xanxion

    Yeah, I moved all of the collision events to the top most level as per the instructions. I have noticed a slight drop in the poly checks, but I was getting better results it seems from having them at the bottom. I notice you're getting a lot higher collision checks though, which is surprising.

  • xanxion

    Just sent you a PM. Did you get it?

  • xanxion

  • Sorry - it's a bit of a whinge and not a solution to your problem AnD4D, but I can't think of a way to optimize further. Using the debugger, were any event groups showing a particularly large drain on CPU use - might be worth trying to focus on those..??

    Misery loves company, so it's all good

    Using the debugger, my highest usage are the events showing a 16% usage, and overall, I'm seeing a maximum of 36% usage (and that's on a busy level). This should indeed be fine, I believe.

    It's just frustrating to me, as I had this game finished back in November, so can't really put it on hold

    I'm mainly concerned now that my collision checks per tick have effectively doubled since doing the recommended optimization. To me, it makes more sense to put them at the bottom to ensure certain conditions are stripped out.

  • I've just gone through the process of 'optimizing' my project, ensuring that 'on collision' commands are now the first condition at the top level events.

    My number of collision checks per tick have increased from 18 to 31. Will this still improve things somewhat, or have I just made my project slightly slower? I expected that number to lower, not increase.

AnD4D's avatar

AnD4D

Member since 4 Nov, 2011

Twitter
AnD4D has 3 followers

Connect with AnD4D

Trophy Case

  • 13-Year Club
  • Forum Contributor Made 100 posts in the forums
  • Forum Patron Made 500 posts in the forums
  • Forum Hero Made 1,000 posts in the forums
  • Coach One of your tutorials has over 1,000 readers
  • Regular Visitor Visited Construct.net 7 days in a row
  • RTFM Read the fabulous manual
  • Great Comment One of your comments gets 3 upvotes
  • Email Verified

Progress

21/44
How to earn trophies