AnD4D's Recent Forum Activity

  • keepee So you can! Is it worth re-exporting my project for this change? Will it make even the slightest improvement to performance?

    If the answer is yes, then I will go ahead and do that.

  • Katala

    Thank you! This should help me greatly! I have a feeling the other way I was doing it was quite intensive.

  • I wonder, is the "Not overlapping" just as hungry as the "Is Overlapping"? Or is it more, because it's happening more often?

  • Does anyone know of a non-cpu intensive way of measuring a physics objects' angle of motion?

    ATM I base the angle on an earlier position and compare it to a current one. However, to get this smooth it is calculating it every 0.01 seconds, and I think this may be pretty intensive.

    Say for example I'm trying to 'animate' an arrow so that it launches into the sky and falls down, with the arrow head always leading the way. The thing is, I have to use physics.

    Any ideas?

  • I'd like to have a private Wii U forum here. I am not keen on the Nintendo Forum at all. No alerts, no emails, just have to keep checking every few hours to see if there's been an update.

  • Thanks, Tom!

  • DUTOIT

    Lol! I have about 5

    Nah, it's the little orange light that is bothering me. I get all excited when I post a question and someone answers. So I find I'm constantly clicking on it to see who has helped me, only to find it's some random people using my topic as a troubleshooter.

  • Done that. Didn't work In fact, it was already unticked.

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  • Hi there,

    I created the Android experiences forum, just to see what people thought of the exporter. It's now turned into an epic 30 odd page thread which I haven't cared about for a long time. It's still flagging me each time someone's posted in it, and it's really annoying!!!

    How do I unsubscribe from my own thread?

  • I do wonder if the collision checks aren't as important in the latest version, and if it's the poly checks we should be more concerned with.

    It's just strange my game slows down when I get close to an edge or object.

  • Ideally you need to ask this on the Help wanted section of the site, rather than the general section.

    Also, it might be a good idea to offer terms of payment, etc.

  • xanxion

    Yeah, I moved all of the collision events to the top most level as per the instructions. I have noticed a slight drop in the poly checks, but I was getting better results it seems from having them at the bottom. I notice you're getting a lot higher collision checks though, which is surprising.

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AnD4D

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