AnD4D's Recent Forum Activity

  • Looks like the capx is incorrectly linked as the program.

  • > ggibson1 I finally (carefully) created my array, and created the JSON... but Construct 2 doesn't accept the JSON when using the load JSON action. Why is that?

    >

    > I found I had to create a capx from the program, then heavily edit it just so I could get my data. The generated CAPX doesn't even create the array. It does, however, generate 139 random events I have no interest in, but understand some people might like them.

    >

    > In the end, it just generates the array in the exact same way I would have needed to within C2... which is what I was trying to avoid.

    >

    > The whole reason I got the program was so that I could use the load JSON command.

    >

    > For me, it's just broken and cumbersome.

    >

    If you carefully read the manual you will see how to export in various ways.

    You can even just copy and paste the generated JSON directly from one of the editing screens into a file to read into C2.

    Yeah, I did that. AJAX or something, right? I ended up making my own Data Editor using Construct 2 itself, and set it so you generate text that gets loaded as JSON directly into an array. Much better.

  • I've spent the past 2 weeks making my own Array Editor. Maybe worth releasing/sharing?

  • While using Construct 2, I constantly select text using a double click of my mouse. For example, if I have an expression that reads:

    "sprite.physics.mass"

    If I want to quickly change mass to something else, rather than drag select the word mass, I will simply double click the word to highlight it, and replace it with something else.

    In the current build of C3, a double click will select the entire expression.

    The same goes for text variables. You need to surround the text with quotation marks, and I used to double click the text to make quick changes to it. Now I find myself double clicking it, then having to either drag select, or constantly add the quotation marks back in.

    Apart from that, it's all normal. I'm just finding it a little more cumbersome to use at the moment.

    Anyone else experiencing this, or is it just me?

  • ggibson1 I finally (carefully) created my array, and created the JSON... but Construct 2 doesn't accept the JSON when using the load JSON action. Why is that?

    I found I had to create a capx from the program, then heavily edit it just so I could get my data. The generated CAPX doesn't even create the array. It does, however, generate 139 random events I have no interest in, but understand some people might like them.

    In the end, it just generates the array in the exact same way I would have needed to within C2... which is what I was trying to avoid.

    The whole reason I got the program was so that I could use the load JSON command.

    For me, it's just broken and cumbersome.

  • Does this program have an undo function? I spent ages building an array, then dragged a single cell to the far left column to see what would happen, and it suddenly replaced the entire row above, meaning I just lost loads of data. Not realising what happened, I tried again, and just lost another row of data.

    Why is that a feature?

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  • After many many months of waiting, I finally bought this.

    I'm getting bugs every couple of minutes.

    ************** Exception Text **************
    System.NullReferenceException: Object reference not set to an instance of an object.
       at System.Data.Index.CompareRecords(Int32 record1, Int32 record2)
       at System.Data.RBTree`1.SearchSubTree(Int32 root_id, K key)
       at System.Data.RBTree`1.GetNodeByKey(K key)
       at System.Data.RBTree`1.GetIndexByKey(K key)
       at System.Data.Index.RecordStateChanged(Int32 oldRecord, DataViewRowState oldOldState, DataViewRowState oldNewState, Int32 newRecord, DataViewRowState newOldState, DataViewRowState newNewState)
       at System.Data.DataTable.RecordStateChanged(Int32 record1, DataViewRowState oldState1, DataViewRowState newState1, Int32 record2, DataViewRowState oldState2, DataViewRowState newState2)
       at System.Data.DataTable.SetNewRecordWorker(DataRow row, Int32 proposedRecord, DataRowAction action, Boolean isInMerge, Boolean suppressEnsurePropertyChanged, Int32 position, Boolean fireEvent, Exception& deferredException)
       at System.Data.DataRow.EndEdit()
       at System.Data.DataRowView.EndEdit()
       at System.Windows.Forms.CurrencyManager.EndCurrentEdit()
       at System.Windows.Forms.DataGridView.DataGridViewDataConnection.OnRowValidating(DataGridViewCellCancelEventArgs e)
       at System.Windows.Forms.DataGridView.OnRowValidating(DataGridViewCell& dataGridViewCell, Int32 columnIndex, Int32 rowIndex)
       at System.Windows.Forms.DataGridView.CommitEditForOperation(Int32 columnIndex, Int32 rowIndex, Boolean forCurrentCellChange)
       at System.Windows.Forms.DataGridView.ScrollIntoView(Int32 columnIndex, Int32 rowIndex, Boolean forCurrentCellChange)
       at System.Windows.Forms.DataGridView.ProcessDownKeyInternal(Keys keyData, Boolean& moved)
       at System.Windows.Forms.DataGridView.ProcessEnterKey(Keys keyData)
       at System.Windows.Forms.DataGridView.ProcessDialogKey(Keys keyData)
       at System.Windows.Forms.TextBoxBase.ProcessDialogKey(Keys keyData)
       at System.Windows.Forms.Control.PreProcessMessage(Message& msg)
       at System.Windows.Forms.Control.PreProcessControlMessageInternal(Control target, Message& msg)
       at System.Windows.Forms.Application.ThreadContext.PreTranslateMessage(MSG& msg)[/code:o0xlg9av]
    
    How do I stop this?
  • I've never been a fan of the current version of sprite font in Construct 2, but I was hoping C3 would be a little different.

    And I wasn't disappointed! The fact that we can now see changes we're making to the font in real time is wonderful! Thank you for that!

    However, my concern is with individual characters. Will we be able to make changes to them during runtime?

    For example, if I want to have a sentence, but have 1 word a different colour than the rest? I see you've used the replace colour effect in some of the example games, but that will change everything.

    Also, might we be able to change individual character positions during runtime, allowing us to get wobbly or rippling text?

    I don't currently see much difference between SpriteFont in C3 and SpriteFont+ in C2.

    I've only tried out C3 for a short period, but I found it slick and smart. Also, seeing it in my browser was great!

    I am working on a game that may be able to utilise some C3 features, so will make the jump at the end of this month!

  • > But we are testing pretty much C2 on browser.

    >

    On launch, C2 didn't include an image editor, a physics engine, tilemapping, social media integration, complex collision polygons, multiplayer, not even half the exporters or publishing plugins, web-font support, lighting, positioned audio, LOS, debugger or profiler... the list goes on. I know a lot of these things are missing from C3 at present - but this team is no slouch! Have a little faith.

    I was one of the first adopters of C2, and the thing that sold it to me was the physics engine

  • newt Yeah, that's pretty much what I'm trying to do. I have 4 of the same objects, all a part of the same family. I want each one to find the nearest other version and assign it as a target.

    As I said, I've done it a few times in the past, but they were somewhat convoluted. I saw this example on this forum, and thought I'd give it a go, but can't see what I'm missing.

    I can post the capx I'm working on, but one needs the Chipmunk behaviour to get it to work.

    https://dl.dropboxusercontent.com/u/542%20...%20nk2.3a.zip Will post the capx shortly.

    Nevermind, solved it. I had a line above that which was only looking for a certain variable, and it was throwing everything off.

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AnD4D

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