chimchase's Recent Forum Activity

  • All I see is:

    Pick all

    Pick by Evaluate

    Pick Overlapping Point

    Pick by Comparison

    Pick nth Instance

    Pick Random Instantce

    I might be able to get it by comparison with an expression or something? Maybe somehow check the closest sprite?

  • Greetings Again,

    I am testing out an attack sort of deal where the main character attacks the Main enemy and then moves on to the closest minion enemies.

    So far I have the player attack the main enemy, after the main enemy has health = 0 to find a path to the minion enemies. That all works fine.

    What I would like to accomplish is to attack the nearest minion enemies. Any suggestions?

    Thanks guys and gals

  • I was able to achieve this with the turret action applied to a sprite that I set to follow my character. Hope this helps somebody else.

  • Greetings,

    I'm having issues making a bullet object shoot towards the nearest sprite object. In my case I would like to spawn a bullet that collects coins. There are several copies of the coin sprite and I would like it to curve toward the closest one.

    I'm not sure if I can maybe set a turret behavior or something?

    Thanks!

  • Thank you. I always seem to forget how flexible using variables can be!

  • I'm making a game with several Portals. Each Portal will be directing the player to a specific location on the map.

    My question is, can I use the same Sprite and use it on several levels with different actions? I don't want to navigate through hundreds of Sprite object types.

    Sorry if it is hard to understand.

  • Works like a dream...Thanks Kribzy

  • Thanks for the quick reply Kribzy, I will give it a try!

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  • Hi Guys,

    I'm having an issue where an Arrow collides and is Pinned to another moving object. When the moving object has been hit and flips / turns positions the Arrow counts as another hit, in turn subtracting another point of health.

    Any ideas?

  • Thanks!

  • yes, how to check if the object has backflipped while in the air

  • I want to use the 8 direction feature for doing flips. I'm wondering if I can just make an event with several conditions outlining the way it flips.

    I just tried something similar. So if I press up to jump, left to turn and down to end the flip how would I make the event work by pressing "Up key" then "Left Key" then "down Key. I was able to execute the event when I pressed them all together but not in order

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chimchase

Member since 20 Aug, 2015

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