chimchase's Recent Forum Activity

  • Hi!

    So i have a Fireball animation that i spawn from my character. The fireball instances that are created when i shoot don't update.

    Fore example:

    I pick up a special on the ground that is supposed to add +1 to the power. It only is effecting the original fireball animation, not the spawned ones.

    Any help would be great!

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  • I know this topic is everywhere but I just cant seem to get it right.

    I would like to add the Score variable to a another variable called Coins and save that to a key called Coins_Key. I would then like to use the coins out of the Coins_Key to buy add-ons (fake currency) inside the program...I don't necessarily want iAP.

    Thanks so much, again I know local storage tutorials are everywhere, I just need more practice.

  • I still can't seem to get it, is there somebody that could possibly send / create an example?

  • I will give that a try, thanks Lord, lol. God Bless, lol.

  • no, not another flappy bird game. Basically the image will get bigger then tap again making it smaller. It seems to only work once and then fails.

  • I have

    Global Variable PlaneHeight = 1

    Touch | On tap gesture | Arrow | Set animation frame to 1

    System | PlaneHeight = 0 | System | Set PlaneHeight to 1

    Touch | On tap gesture | Arrow | Set animation frame to 0

    System | PlaneHeight = 1 | System | Set PlaneHeight to 0

    This isn't working, where am I going wrong :/

  • I tried that prior but I think I must be coding it improperly. Thanks for the reply it verifies my theory

  • Hey Guys,

    So lets say I have a plane and I want it to show it in the up position on the first tap, and the next tap it would be on the lower position.

    When I try to set a variable to enable one or the other I can't get it to play nice.

    If you have any suggestions or examples it would be greatly appreciated!

    Thanks,

    ~ Chase

  • Well, I think I got it. I used LiteTween and was able to get a good enough result!...I seem to always conquer after posting

  • Hi Guys / Gals,

    How would flip 120 degrees and land everytime at that angle....similar to the Geometry Dash except using a triangle? I would also like to incorporate double jump.

    Thanks Guys!....and Gals, haha.

  • Thanks brotha, I should be able to figure it out with that demo. You the bomb!

  • any example?....Sorry, I suck, lol.

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chimchase

Member since 20 Aug, 2015

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