chimchase's Forum Posts

  • Sorry for the limited info...I will give the tutorial a shot as well. It may be the animations causing this action for all soldiers?

    Main Character on collision with Trigger OBJECT > Spawn OBJECT > Spawn Soldier

    Soldier On collision with Bullet > Set animation to "Die"

    Soldier Destroy

    Bullet Destroy

    Had an issue uploading image

  • Greetings!

    When i spawn a sprite enemy and shoot it, it kills all instances that were spawned.

    I would like it to kill just the enemy that was shot.

    Any help would be greatly appreciated.

    ~Chase

    Tagged:

  • Hi Guys,

    So...for another zombie type of game...

    how could i have AI go about following the character continuously until the player is protected by walls, lets say the ai is no longer able to find a path. If it breaks down a wall all zombies would go for the entrance? if the wall is rebuilt they go back to attacking the wall.

    I've used litetween to continously follow the player which works great but would like the ability to have them flood the opening.

    Thanks!

  • Thanks for checking it out AndreasR. Hope it works out OK, maybe something fun you can add to a future game.

  • Hi Guys,

    Just recently posted my Vertical Shooter to the store. Check it out...here are 5 free codes:

    https://www.scirra.com/store/royalty-fr ... plate-3468

    NJRJ-UPMU-XWES-MZ8B-GVY3

    FF3X-UMRA-4GKK-AVJY-FN53

    R3Q4-DND9-6PZK-A85Z-ZT9P

    JY2G-DJHP-B96D-Y4EM-YKEP

    Z76F-6GF4-HXJP-PNJ9-7F6G

  • Shooting Template — Now for sale in the Scirra Store!

    https://www.scirra.com/store/royalty-free-game-templates/shooting-template-3468

    <p>This is a template for making a vertical shooting game. You can change the graphics to what you would like to make it your own. I have left audio ready for your liking as well. This can be made for a very fun addictive game.</p><p>This game uses 2 Plugins:</p><p>MoveTo</p><p>https://www.scirra.com/forum/behavior-moveto_t63156</p><p>LiteTween</p><p>https://www.scirra.com/forum/behavior-litetween_t70700</p>

    Use this topic to leave comments, ask questions and talk about Shooting Template

  • Sorry, found my own answer in another forum for the previous question:

    Add Action > System > Set Group Active

    Thanks so much guys. I love the Scirra forum.

  • Hey ChrisInFinger, what action would I call to Pause a Family? if you were referring to a Family that is. I want to pause several objects such as bullets and enemies

    I guess i could just disable the bullet behavior and character from moving, similar to MPPlantOfficial's CAPX (Very Useful by the way, thank you).

  • Thanks for all the replies guys! I will give it a shot

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  • Hi Guys,

    I want to be able to Pause the game and then have a fancy menu fly in. When i initiate the pause button it sets the time scale to 0, that is disabling me from having a fancy effect because nothing moves. Any ideas?

  • Looks like it worked.

    I added a Function and related all of the upgrade options with Global Variables and just called the Function when i wanted to fire a weapon. Thanks!

  • Ill give it a try, thanks guys!

  • Hi!

    So i have a Fireball animation that i spawn from my character. The fireball instances that are created when i shoot don't update.

    Fore example:

    I pick up a special on the ground that is supposed to add +1 to the power. It only is effecting the original fireball animation, not the spawned ones.

    Any help would be great!

  • I know this topic is everywhere but I just cant seem to get it right.

    I would like to add the Score variable to a another variable called Coins and save that to a key called Coins_Key. I would then like to use the coins out of the Coins_Key to buy add-ons (fake currency) inside the program...I don't necessarily want iAP.

    Thanks so much, again I know local storage tutorials are everywhere, I just need more practice.

  • I still can't seem to get it, is there somebody that could possibly send / create an example?