chimchase's Forum Posts

  • I will give that a try, thanks Lord, lol. God Bless, lol.

  • no, not another flappy bird game. Basically the image will get bigger then tap again making it smaller. It seems to only work once and then fails.

  • I have

    Global Variable PlaneHeight = 1

    Touch | On tap gesture | Arrow | Set animation frame to 1

    System | PlaneHeight = 0 | System | Set PlaneHeight to 1

    Touch | On tap gesture | Arrow | Set animation frame to 0

    System | PlaneHeight = 1 | System | Set PlaneHeight to 0

    This isn't working, where am I going wrong :/

  • I tried that prior but I think I must be coding it improperly. Thanks for the reply it verifies my theory

  • Hey Guys,

    So lets say I have a plane and I want it to show it in the up position on the first tap, and the next tap it would be on the lower position.

    When I try to set a variable to enable one or the other I can't get it to play nice.

    If you have any suggestions or examples it would be greatly appreciated!

    Thanks,

    ~ Chase

  • Well, I think I got it. I used LiteTween and was able to get a good enough result!...I seem to always conquer after posting

  • Hi Guys / Gals,

    How would flip 120 degrees and land everytime at that angle....similar to the Geometry Dash except using a triangle? I would also like to incorporate double jump.

    Thanks Guys!....and Gals, haha.

  • Thanks brotha, I should be able to figure it out with that demo. You the bomb!

  • any example?....Sorry, I suck, lol.

  • All I see is:

    Pick all

    Pick by Evaluate

    Pick Overlapping Point

    Pick by Comparison

    Pick nth Instance

    Pick Random Instantce

    I might be able to get it by comparison with an expression or something? Maybe somehow check the closest sprite?

  • Greetings Again,

    I am testing out an attack sort of deal where the main character attacks the Main enemy and then moves on to the closest minion enemies.

    So far I have the player attack the main enemy, after the main enemy has health = 0 to find a path to the minion enemies. That all works fine.

    What I would like to accomplish is to attack the nearest minion enemies. Any suggestions?

    Thanks guys and gals

  • I was able to achieve this with the turret action applied to a sprite that I set to follow my character. Hope this helps somebody else.

  • Greetings,

    I'm having issues making a bullet object shoot towards the nearest sprite object. In my case I would like to spawn a bullet that collects coins. There are several copies of the coin sprite and I would like it to curve toward the closest one.

    I'm not sure if I can maybe set a turret behavior or something?

    Thanks!

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  • Thank you. I always seem to forget how flexible using variables can be!

  • I'm making a game with several Portals. Each Portal will be directing the player to a specific location on the map.

    My question is, can I use the same Sprite and use it on several levels with different actions? I don't want to navigate through hundreds of Sprite object types.

    Sorry if it is hard to understand.