3DGS's Recent Forum Activity

  • This is very important to me and i need to know if this is going to be a problem because i am only making games for android, im hoping this only applies to desktop and not android.

  • Yea I'm new to it also, 100% the best out there for programmers and non programmers

  • Add the "System>Every X Seconds condition to the Mouse condition and set it to 0.5, that should make it fire every 0.5 seconds while you hold the button down

    Heres a Capx

  • Currently its setup so that each bullet takes away 1 from the variable. So u have 3 bullets spreading if only one bullet hits the monster (because the monster is too far away ) then it only takes away 1 health. If the monster is close then all 3 bullets hit the monster and take away 1 each for a total of 3. U need to switch the amount the bullet takes off to 3 if you want it to work the way you say.

    Bullet>On collision with monster> Monster spawn explosion

                                      Bullet Destroy

                                      Monster subtract 1 from health

    That is the current setup.

  • Np, glad to help

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  • it worked for me, the problem is that the spread is so wide that it takes the enemy being right up to the gun for all 3 to hit and kill in 2 shots. but its working the way it should on my comp at least.

    Edit: maybe a strait 3 round burst per click would work?

  • is this what you are looking for?

    Capx

  • can u post the capx?

  • I made a game for android consisting of 4 layouts currently. I exported and packed it using phonegap build. When I start the game on my EVO it runs fine but i get this message

    "Note: browsers have very strict security limitations on pages viewed from disk. This means exported projects generally don't work when run from disk. Upload your project to a server, or just preview from inside Construct 2, to check it works."

    I know that with html5 and java this is being ran by the browser. Is there some kind of limitation to the amount of layouts i will be able to run? Is this going to effect my game on android, if not then how do i get rid of the message?

  • unless i'm mistaken that bar is for downloading the whole game for offline use. not for webstorage, but i could be wrong. Also i believe you can remove it by removing the manifest="offline.appcache"> tag in the index.html but im not sure what this does to server game play.

  • Worked for me also, the instance var and global vars are both working now, and funny, the waffle is showing now that i dont need it lol.

  • Nothing, same problem, no waffle, no prompt, did a hdd search and no waffle

    Edit: lol that was with the second wrong link, 1 sec getting 3rd file, hopefully its the right one :P

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3DGS

Member since 27 Oct, 2011

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