TELLES0808's Recent Forum Activity

  • If possible, think about the arrow like it having a shadow.

    The distance between the arrow and the shadow is his height, so, to shot the arrow, it will have a arching trajectory, right?

    Now, you'll need a math of this trajectory, the arrow will have mass and gravity, so, depending of the angle you shot your arrow, you'll need this math or something like it:

    <img src="http://www.fisica.ufs.br/egsantana/cinematica/parabolico/parabolico2.gif" border="0" />

    <img src="http://www.fisica.ufs.br/egsantana/cinematica/parabolico/Cine_14.gif" border="0" />

    <img src="http://www.fisica.ufs.br/egsantana/cinematica/parabolico/Image478.gif" border="0" />

    <img src="http://www.fisica.ufs.br/egsantana/cinematica/parabolico/Image1879.gif" border="0" />

    <img src="http://www.fisica.ufs.br/egsantana/cinematica/parabolico/Image1880.gif" border="0" />

    <img src="http://educar.sc.usp.br/sam/parabola.gif" border="0" />

    I did an arrow arching for a old RPG game have about 4 years, and what I remember is that I did an invisible shadow, who give the real trajectory and speed of the arrow, and an arrow flying, going up and falling relatively to the shadow.

  • That's an organization type =]

    This way will not impact on the game performance for large projects?

    I'll try to organize like you said and see if works fine.

    Thanks.

    Edited: The use of many layers is absolutely viable and is very nice and clean =P

    Amazing, I get stuck in my thoughts because of the use of old tools using different systems.

    Recommended, and it's a best practice to be ADD on the scirra.com/manual/34/best-practices article.

  • Hello,

    I would like to suggest this feature:

    <img src="https://dl.dropbox.com/u/47035927/temp/hidden%20and%20lock%20sprites%20on%20the%20scenario.png" border="0">https://dl.dropbox.com/u/47035927/temp/hidden%20and%20lock%20sprites%20on%20the%20scenario.png

    And the scenario objects by canvas, where you'll can lock objects on the canvas, and hidden them to help you select and place other between two objects.

    Why I'm suggesting this is because I never can select and move the objects between a scenario object (who need to be in the same layer of the other objects) and the behind small objects.

    <img src="https://dl.dropbox.com/u/47035927/temp/canvas.png" border="0">

    To move the player on the image above, you need to move the mountain to another layer, hide it and move the player =\</p>

  • You can download the sandBOX and learn how I solved this issue =]

    Plus, there have a lot of other poses. Feel free to use, it's not paid.

  • Ashley,

    I'm having issues with objects with many point to define his collision boxes.

    Some boxes dropped on the mountain will hit the floor and will go through it ignoring the collision box completely on the highlight area.

    <img src="https://dl.dropbox.com/u/47035927/temp/collision_issue.png" border="0">https://dl.dropbox.com/u/47035927/temp/collision_issue.png

    The file was sent by email.

    Thanks.

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  • Hello Tom,

    I would like suggest to make a modification about how We can see the download page:

    <img src="https://dl.dropbox.com/u/47035927/temp/download_page.png" border="0">https://dl.dropbox.com/u/47035927/temp/download_page.png

    This suggestion was made because one of the factors is the difficult, or the number of clicks, to reach the download page and bundles.

    Maybe doing a directly link on the Menu make it easy and fast, also, will be not necessary to click in 2 or 3 links before reach the download page, shortcut =]

    Remember, this is only my personal suggestion. Thanks.

  • scirra.com/construct2/demos

    Watch the last 2 paragraphs, there have a ghost (white) text overlapping the first words of these paragraphs.

    <img src="https://dl.dropbox.com/u/47035927/temp/demo_page.png" border="0">

    https://dl.dropbox.com/u/47035927/temp/demo_page.png

  • Ashley, any chance to get the coordenates and sizes inside the frames editor to be made with coordinate numbers too?

    Because sometimes, to make the same collision box for two frames in different animations being necessary to export the project in folder and edit the source file, achieving the exactly same collision box sizes and positions (It's necessary for a character with many poses, because he still needing to have the same collision box for every frame in all the animations, or he will bug when changing of animation, where a little difference can pop him inside a wall, etc).

    If you have the chance to write the coordinate of that points would be great.

    The same thing for all other menus inside the editor, like the anchor points, where you need to place on the same exactly place the same point for different animation, being hard to make it perfectly just by clicking on the same place (hopeful it show the point coordinate, but in large images it begin hard or waste much time to hit right on the place).

    Thanks =]

  • Ashley, this is the same issue I'm having with objects with many point to define his collision boxes.

    Some boxes dropped on the mountain will hit the floor and will go through it ignoring the collision box completely on the highlight area.

    <img src="https://dl.dropbox.com/u/47035927/temp/collision_issue.png" border="0">https://dl.dropbox.com/u/47035927/temp/collision_issue.png

  • Fixed. Thanks Ashley.

    Exported with minify: dl.dropbox.com/u/47035927/03%20-%20SandBOX/index.html

    Exported without minify: dl.dropbox.com/u/47035927/03%20-%20SandBOX/index.html

    An odd thing happened, I don't know if it's caused by the graphic card update of today, or for the release, because I didn't checked it after the card update and before the C2 update. The character is showing blurred here, instead of pixelized like today in the morning.

    I'll go home and later I can post some screenshots comparing it, weird =\</p>

  • Ashley,

    I don't want share this file in public, so, I decided to PM you. I hope you don't care about this shortcut.

    If you load this file: please, PM to receive the file.

    and save it on the folder format, it will glitch the texture folder, missing all the textures inside it, breaking the file.

    I did a backup to workaround this issue, and when you restore the folder, the project can be opened as well.

    See you.

  • I saw where it was ^^

    I was missing to setup the position to be on the wanted point.

    Thanks.

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TELLES0808

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