TELLES0808's Recent Forum Activity

  • For sure , you can test it alive to see how it's not updating the currently running sounds, only new triggered sounds update the volume =

    http://goo.gl/TCWPp

    I'll rework the entire sound system to make it simpler, because it's becoming a headache ~~

    After deleting the Stop tag, still the same result.

    But thanks anyway.

  • I just tested changing the volume of "sound" in my own project using the same method, and it works nicely. The sounds all played with the specified volume. I tried triggering the sounds after and before I lowered the volume. It worked as intended in both cases.

    I'd hazard a guess that it's your events that are at fault.

    I cannot see why you would need so many tags for any individual sound. At most I'd have a tag for what type of volume (sound/music) and enemy type (if I wanted to be specific).

    What are you doing that requires so many tags? And if you really need so many tags, wouldn't you just be replacing having a lot of tags with having a lot of families?

    We are talking about different things for different purposes. Thanks anyway.

  • But the volume not updating properly isn't what you were asking about.

    Tags is pretty much families for sounds. You can add more than one tag to a sound using '&'.

    What I'm saying is that if you use, global, local or instance variables will not update the sound volume, it will only setup the volume for sounds triggered after the setup... You can call global volume as master volume, it's only a name, but the function I was asking for is that to update the sound volume of all sounds, running or not, the same for the family.

    With a specific family would be easier than setup using tags and &..&..&..&..&..&..& when you're dealing with thousand of sounds, also, easy to import or clear a sound on the list.

  • I'm doing this way too, but it don't update the playing sounds, only new sounds.

  • How about Family for Sounds? It make easy setup ambiance, FX and other system sounds with easy.

    Another thing I'm missing a lot is a global volume.

  • Hello,

    I have a huge difficult to figure out how implement a Volume System.

    My research pointed for this:

    <img src="https://dl.dropbox.com/u/47035927/temp/sound.png" border="0" />

    But |>sound ""| is suppose to edit the sound volume of the last sound, right? and how I can setup the volume for the entire project?

    This code is working fine, but it don't update the volume while it's playing, I need to re-play it to update the volume =\</p>

  • Confirmed. =]

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  • Ashley, I'm having several problems with my AI behavior made with events for a race game test. Every time I need to pick a specific AI, I need make sure to check their instance variable on every single condition, because the first check is being ignored and passing through.

    I hope you can solve this puzzle soon =(

  • Also, flash is not secure, you can decompile is with easy =\</p>

  • I think I have done with AI, now you can play it with 5 opponents ^^

  • I'm researching the best way to make it for the AI. The last tries disappointed.

    Edited: wow =DDDDDD

    The AI is near of an awesome result, here's the video ^^

    [tube]http://www.youtube.com/watch?v=AzlQhu9Dud4&hd=1[/tube]

  • To be teh first entrance, here it is, the Pac Norris! lol

    <center><img src="http://i.imgur.com/bFB2A.gif" border="0" />

    <img src="http://chzgifs.files.wordpress.com/2011/02/thisgameistoughp1.gif" border="0" />

    </center>

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TELLES0808

Member since 27 Oct, 2011

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