TELLES0808's Recent Forum Activity

  • After a longe time, updated =]

  • Thanks Kyatric, you're awesome =]

  • Ashley, you're right.

    I started a new whole project, organized all the frames and animations and transitions again, and now it's working flawless without any trigger.

    Thanks you.

    Updated:

    Fresh sandbox: dl.dropbox.com/u/47035927/sandbox/index.html

    =]

  • Ashley, I'll give one more shot, even if the last time it didn't was successful.

    If it don't work, I can send you the source file for analyse?

  • For sure =]

    I'll make a Forum for my friends join in, and teaching some children to use C2 now in my weekends, maybe doing by this way I can see good games on soon. About link for the Communities, Our language is not set there, and we are away of it because Portuguese is not an universal language like english, chinese, etc. and in rare ocasions We have support, but the good site is what will happen, a new community made by good friends.

    Thanks you.

  • Hello,

    I'm having issues with OnMoved and OnStopped.

    My game don't need them, because I want use transitional animations between walking, running, stopping, etc, but after the release where it was implemented, my game stopped to work properly, and now, when I start to walk, it don't change the animation, same for stopping, where I have a animation between walking and standing.

    Them problem is improved when it was reproduced for all my other poses, they are:

    * Running;

    * Being jumping;

    * Jumping;

    * Falling;

    * Reaching the ground;

    * Double Jumping;

    * Bending down;

    * Standing bending;

    * Bending up;

    * Crawling;

    * Sliding the wall;

    * Sliding the ground;

    * Climbing an edge;

    All of them stopped to work after the patch, because the old method "player is moving" and "(invert) player is moving".

    I'm not an expert in coding, but this is not being simple, but been more complicated than I can handle.

    By the way, I'll make 3 new objects, each one with a pack of poses, one when the player being bending, one for standing and walking in normal way, another for jumping, etc, unfortunately, because it's not the way I did before, where my code was extremely organized, with many smart options to change things easy, not it'll be shared with many objects and pinned, hidden, etc... =(

  • Hello folks,

    I would like know if anywhere have a fan site pack, because I want to give support for my compatriots and having original images to place on the site would be great.

    Oh, and they don't speak any word in english, but I'll teach them how to use the Construct 2 =]

  • Hello,

    I would like to suggest the tree of animation when selection an animation on the "Game Events" tab.

    I missed it in C2, and when doing samples to learn more about the real potential of C2, I spend many time doing sprite name lists to consult while doing the different poses of my players.

    A sample is my actual project, where the player have at least 40 exclusive poses, each one organized with his own names. Sometimes I change some of its poses or simple split them into 2 or 3 new, like the jumping pose, being jump, jumping, falling and landing.

    So, in the "Game Events" I need to record each name to place in the "change animation" space. I think a animation tree there will help me don't make stupid mistakes, preventing misspelling, etc, what can be very difficult to detect when you're a newbie, making you get bored and angry, giving up really fast in these occasions.

    Thanks for reading, also, C2 is the BEST!!! xD

  • I was not talking about that type of testimonials, but I get the ironic sarcasm... . .   .

    and selecting the best of them to show is part of the process, I know, your TV show many type of Testimonials and I hate them all too, so, to make it clear, I'm not talking about that type of TV adds.. =]

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  • Hello,

    I would like to suggest a Testimonial Place here in the site, because would be nice to read about people talking his own adventures using C2 and how it helped them all. =]

  • platform surfaces?

  • I take 35 sec to update when out for 2 min.

TELLES0808's avatar

TELLES0808

Member since 27 Oct, 2011

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