mammoth's Recent Forum Activity

  • If you could play your game while editing a level for instance, it would cut down on development time significantly.

    Imagine you are building a platformer. You run your game and you notice that you can't make the jump. To fix it you have to stop your game play with some variables and test it again.

    To tweak these variables and levels to perfection takes time. This is multiplied by the load time of the game.

    C3 is already built for speed, this would make the development process go by much quicker.

  • Creating a 3D engine that would compete with Unity and Unreal would be challenging. However, I would love to code in C3 for a 3D game. It would make the development process so much easier.

    If scirra ever goes down that road, an exported game would have to look comparable to Unity and Unreal which is difficult. If the game looked about 98% as good, then people would flock to C3.

    Here is an example of unreal export to web assembly. I

    https://www.youtube.com/watch?time_cont ... wuIRcpeUWE

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  • I would love to be able to double click on a sprite and add a label.

    I find that when I am prototyping I often just make box sprites. It would be awesome to just double click and add in a label that says what the object does.

    This label would only show up in-game in Debug mode. In the editor, you could toggle them on or off.

    I find that this feature would make it much easier to prototype larger scenes and games.

    With C3 you can get on Steam and iOS. That's more than enough exporting features for you to make money and get exposure with. I think the major problem with developers is phycological. There's a mindset that "if you are not coding you won't ever get the flexibility you need".

    You need to minimize your game development problems and C3 does that.

  • One of the features I would love to have is animated tilemaps.

    Making a level with a tilemap is really efficient. However, having even the most basic of animations would make any game look awesome. After playing a few games on the NES, I realized that having an animated tilemap would be essential.

    How do we implement this idea?

    I think the best way to do it would be to select several squares on a tile map and have the game animate those squares. Once the animation is set, there could be a colored box around it. For each animation, there would be a colored box surrounding all tiles in the animation.

    Just a thought.

    winkr7

    I preferred the new subscription model from the very beginning, because in my humble opinion, it will secure the future development of our favourite game development tool.

    Pretty much. Subscription = sustainable development.

    I guess most people here don't have a creative cloud subscription. Once you subscribe and see the benefits, it's really hard to go back.

  • Yeah, C3 has surpassed all my expectations.

  • I know that it is a sensitive topic but a lot of other companies are switching to the subscription model. When Photoshop and Illustrator came out with a subscription, I was hesitant, especially at 50 dollars a month. However, looking back, I actually love the subscription model.

    It's easier to update and there is always something new feature that comes along that makes it worth it.

    For 99 dollars a year that about 8 dollars a month or 27 cents a day. I know that can be a lot of money in some areas but if you live in the developed world it really isn't that much money. Chances are you spend more on pizza than software. At 8 dollars a month it's cheaper than a photoshop license (19/mo).

    After working with the alpha, C3 is totally worth every penny. I look forward to the full version. It will be the easiest way to get your idea out there for the least amount of effort.

    I will buy C3 the day it comes out. So excited for the release.

  • Construct 3 Is everything I hoped it would be. Can't wait to make some great games with it.

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mammoth

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Member since 26 Oct, 2011

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