aJamDonut's Recent Forum Activity

  • The issue on the NW.js github is here and has been resolved in many ways and I believe 1 correct way at the bottom (not tested)

    github.com/nwjs/nw.js/issues/1078

  • Create a sprite that is just a horizontal line.

    Spawn the line from the "source" object

    Then set its width to the distance between both objects e.g. distance(source.x, source.y, dest.x, dest.y)

    Then set its angle of source object towards the "dest" object

    You can see a tutorial for a lazer with the affect here:

    scirra.com

    /tutorials/588/how-to-make-a-laser-for-tds

    For "untouch" just destroy the line object.

  • If I understand the vague question, then my answer is; you can create an array of UID's and when you loop the array use Select object by UID... but this seems OTT there are other methods, like spawning the object, cloning, using seperate sprites etc...

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  • what a game, truly enjoyed playing it. I kept dying where the guy throws the grenade. The breastplate on the cyborg looks a bit odd, i'd say just flatten that area.

  • ah yes, I actually made them orbit the sun and it all worked and everything, but then you can't actually play the game since it's played like C&C 2d (imagine all the planets orbiting the sun in 2d space, and I have to tell Ship A to goto Planet B, which is whizzing around the sun in a 3D manner, on a 2D plane, let me just say, its a fricken nightmare! lol)

    I'll update the link now - thanks for pointing that out.

  • this might do the trick for ya:

    scirra.com

    /forum/plugins-pode-html-pack_t69356

  • Dude no way i just started the game and was totally looking forward to it, and it said "Use Numpad 0 for kick".... I'm on a laptop there is no numpad!!!!

    Please fix, I really wanna try this

  • Make 2 tilesheets, one for background and one for collision, apply solid on the one for collision and enable collisions

  • Just a few tips:

    Make sure they're all on the same layer

    Check the size of the sprites animations, if they're big make smaller.

    Remove any effects

    Large pictures can effect CPU do to scaling and redraw times

  • cool

  • flashkit.com

  • try remove: cursor is over enemyUnit

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aJamDonut

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