Hi all! I am using a program called spiriter pro. It's very good program to make aminations with complicated body moves. I understand that this forum may a wrong forum to send my questions.
My problem:
The game's CPU usage remains at less than 11%. It's a big game and I am very satisfied with the number. After creating 50 same monsters in the screen and every aminations is pausing. The CPU usage does not increase very much. After a moment, the aminations begin playing so the engine suddenly increases by like 30-40%.
The aminations from the spiriter pro is not very compressed and not vector art. The file name is png. The prictures is a bit too big. Can it affect the CPU usage?
Is there any solution? Have I to reduce the amount of the monsters?
Thanks!! And sorry for my bad English!