aJamDonut's Recent Forum Activity

  • Thanks Twistcap, much appreciated <3

  • Thanks MadSpy, its appreciated

  • The campaign ends with the final objective as saving the sun from supernova after a good while of gameplay.

    The sandbox is endless and is akin to a "survival" mode. It can end when you choose, with self-assigned objectives (e.g. I want 20 planets then im done, or I want to defeat 3 enemies on Hard).

    You can lose the games through loss of planets, end of the stars lifetimes and being over-run by the enemy.

    I am also in the process of adding "Stress levels" of overall scientists, when stress reaches 100% a scientific disaster can occur and end the game. You can battle this with social space stations, solar malls and other luxury constructions.

  • Sorry I wasn't around to follow up, I was putting my latest game on greenlight and it stole my night lol. Looks like you got there in the end, glad I could help.

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  • Thanks a lot for the vote! Let me know if you need me to check out anything of yours!

    There are endless solar systems that can generate, the campaign begins with Sol. Solar systems vary by their planets, collectible resources and the Star at the center (whether its a white dwarf, red giant etc)

  • Use "set animation" when "A" is pressed

  • there is a function called ViewportLeft(Layer) which you can use to calculate the distance.

    E.g.

    Condition: On start of layout

    Action: Object Set Width Self.X - ViewportLeft(Layer)

    This would set the width of the object to the distance between the left of viewport and the objects X

  • Hi guys,

    I hope this is the right place/way to post this. I've just put my game on steam greenlight to put it to the test <img src="{SMILIES_PATH}/icon_lol.gif" alt=":lol:" title="Laughing" />

    I'm welcoming feedback on greenlight and here and really want to know what you guys think, I haven't really pushed it public until now (so far its been friends and family).

    steamcommunity.com

    /sharedfiles/filedetails/?id=507473878

    I'm ready for the critic so don't hold back! Thanks guys.

  • oh sorry i was quick to reply without fully reading... building my rep, although it seems badly, i hope u find the answer!

  • It shouldn't because the entire app is loaded on disk already, instead use a splash screen.

    Check this tutorial out:

    scirra.com/tutorials/318

    how-to-use-loader-layouts-to-make-custom-loading-screens

  • You need to upload the file to FTP where a HTTP server can serve it. Or if you want to run it locally export it as NWJS (NodeJS app)

  • I call this the "Mate" variable (literally I do, but it isn't its technical term).

    I'll try explain it:

    When you create the sprite which is associated with the player or the enemy, assign a variable in itself to the UID of the object it is associated (or tracking in your case) with. Then when you want to conditional or action against it, pick the Object by UID against the "Mate" variable.

    If this doesn't make sense let me know and I'll try get a capx or screenshots sorted.

    Keep in mind using IID for references in enemies and sprites can cause issues because if an enemy or sprite is destroyed, the IID for the next enemy/sprite can conflict

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aJamDonut

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