Shadowblitz16's Recent Forum Activity

  • yes

  • bump Please can someone help me

    sorry but I'm a little impatient

    I've been constantly rewriting code to make this work for the past 2 days

    and its really annoying to have no video tutorials explaining what each function does and how to use it

    yes I know there is a manual but its limited on explaining how to use them

    EDIT:

    Ashley is it even possible to send a messages besides input states back to the host?

    If not could you add the option in the next update?

  • I know how to set a textbox's max string Here

    but how do I set the minimum characters it can have?

    now I know the backspace deletes the whole text if it is highlighted.

    so I need a way around this.

  • McKack

    your CSS loader it seems to have a delay before the buttons update there CSS

    if you can, may you fix it please

  • Edited

    I fixed the custom font and the outline problem but..

    I seem to not be able to make the button be affected by any padding change

    also I can't seem to shrink the box at all without offsetting its position

    I used

    @font-face {
    	font-family: 'phaser_bankregular';
    	src: url('phaserbank.eot');
    	src: url('phaserbank.eot?#iefix') format('embedded-opentype'),
    		 url('phaserbank.woff2') format('woff2'),
    		 url('phaserbank.woff') format('woff'),
    		 url('phaserbank.ttf') format('truetype'),
    		 url('phaserbank.svg#phaser_bankregular') format('svg');
    	font-weight: normal;
    	font-style: normal;
    }
    
    #MYCSS{
        	font-family: 'phaser_bankregular';
    	outline:none;
    	color: #4CFF00 !important;
    	font-size: 16px;
    	padding: 0px 0px;
    	border: 2px solid #4CFF00;
    	background: #000000;
    	background: linear-gradient(top,  #000000,  #000000);
    	background: -ms-linear-gradient(top,  #000000,  #000000);
    	background: -webkit-gradient(linear, left top, left bottom, from(#000000), to(#000000));
    	background: -moz-linear-gradient(top,  #000000,  #000000);
    }
    #MYCSS:active{
        	font-family: 'phaser_bankregular';
    	outline:none;
    	color: #4CFF00 !important;
    	font-size: 16px;
    	padding: 10px 10px;
    	border: 2px solid #4CFF00;
    	background: #000000;
    	background: linear-gradient(top,  #000000,  #000000);
    	background: -ms-linear-gradient(top,  #000000,  #000000);
    	background: -webkit-gradient(linear, left top, left bottom, from(#000000), to(#000000));
    	background: -moz-linear-gradient(top,  #000000,  #000000);
    }
    
    }[/code:2yl19xnu]
  • How do I make online two player game with the fairly new multiplayer plugin?

    I know ashley made a few tutorials on how to make a multiplayer game.

    but I simple want it to be two players and two players only

    I want to use a player and dummy player object method, instead of the two player objects method

    as this seems to be a simpler

    Edited:

    I have managed to get the peer to receive data occasionally but when I do the host doesn't receive anything.

    I think this has to do with onclientupdate and isreadyforinput they only detect if the peer is ready and not the host.

    I need a way of checking if a certain network ID(not just clients) is ready for input or ready to send a message so the host can receive from the peer also?

    YES I KNOW THIS IS NOT THE BEST WAY TO DO IT ITS JUST THE EASIEST

    as I am still a beginner

    If someone could look at my project and tell me how to fix it that would be great

    and I would be very thankful

    project:Here

  • hmm is there a way to do something like this with set speed to achieve a max acceleration?

    preferably with the movement and not the overall max speed

  • can someone tell me how I can fix this .css file

    #MYCSS{
    	@font-face {
    		font-family: 'phaser_bankregular';
    		src: url('phaserbank.eot');
    		src: url('phaserbank.eot?#iefix') format('embedded-opentype'),
    			 url('phaserbank.woff2') format('woff2'),
    			 url('phaserbank.woff') format('woff'),
    			 url('phaserbank.ttf') format('truetype'),
    			 url('phaserbank.svg#phaser_bankregular') format('svg');
    		font-weight: normal;
    		font-style: normal;
    	}
    	color: #4CFF00 !important;
    	font-size: 16px;
    	padding: 8px 32px;
    	border: 2px solid #4CFF00;
    	background: #000000;
    	background: linear-gradient(top,  #000000,  #000000);
    	background: -ms-linear-gradient(top,  #000000,  #000000);
    	background: -webkit-gradient(linear, left top, left bottom, from(#000000), to(#000000));
    	background: -moz-linear-gradient(top,  #000000,  #000000);
    }
    #MYCSS:hover{
    	color: #FFFFFF !important;
    	background: #000000;
    	background: linear-gradient(top,  #000000,  #000000);
    	background: -ms-linear-gradient(top,  #000000,  #000000);
    	background: -webkit-gradient(linear, left top, left bottom, from(#000000), to(#000000));
    	background: -moz-linear-gradient(top,  #000000,  #000000);
    }
    [/code:1gyc9sus]
    
    I am using a custom font but it doesn't seem to work
  • like instead of buttons,scrollers,ect. using mouse position and input

    it uses keys and buttons

    like console games that have no mouse

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  • can someone explain to me why I can't seem to use

    custom movement set speed to accelerate?

    the logic behind it would to use a code like

    Set Player Speed to PlayerCustomMovementSpeed-40

    I'm trying to do it this way so I can do something like

    Set Player Speed to clamp(PlayerCustomMovementSpeed,-200,0)-40

    and set my max speed through my movement instead of My overall speed

    however it seems to just barely move the player upwards with no acceleration whatsoever

    is this a bug? if so I can report it. if not how can I fix it?

  • How do I Create a Retro Button Menu?

    as in the keys are what move the selected buttons around and a key to enter and a key to exit

    I know it requires lots of event branching and variables

    I would like to know if there is an easier way?

    functions don't seem to work as they can't include any trigger events

    I would like things like volume,controls that sort of thing

    if anyone could help I would be very thankful

  • ok I will try this

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Shadowblitz16

Member since 5 Aug, 2015

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