Shadowblitz16's Recent Forum Activity

  • so they would both be set at the same time?

    I don't quite understand

  • does the create event execute before the variables set after spawning the object?

    or does it work in line order?

    for example witch var would be set first in a code like this?

    on X pressed
    spawn projectile at layer 1 point 0
    projectile set instance var1 to 1
    
    on projectile created
    projectile set instance var2 to 1
    [/code:gm15cn5l]
  • rexrainbow

    is there a way to make a action reference another object via nickname

    like..

    on create of object family
    {
        if object is Asteroid Large
        {
             Nickname = Asteroid Large
             Sub Nickname = Asteroid Medium
        }
        if object is Asteroid Medium
        {
             Nickname = Asteroid Medium
             Sub Nickname = Asteroid Small
        }
        if object is Asteroid Small
        {
             Nickname = Asteroid Small
             Sub Nickname = Asteroid Null
        }
    }
    
    and then on collision
    if Asteroid Family Collides with bullet
    {
         Repeat 2 times With Nickname
         {
                 Create SubNickName
                 SubNickName.Angle = NickName.Angle
                 Nickname.Angle = Nickname.angle - 90
         }
         Then
         {
             With NickName Destroy
         }
    }
    [/code:2mwu3sm2]
    
    Edit: also sorry for the bump
    Edit2: ingore this post I realised I just need to ask how to use an array
  • how do I make form control objects have certain sprite of font?

    like they don't list a way to use custom sprites and fonts

    and I googled it people are telling the askers to use CSS

    but isn't that just making it harder then it has to be?

    since it requires understanding how CSS works

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  • where do I download it?

    on his site there is only links to capx files

    Edit: wait I need to have in based on a number variable so I can increment it by 1 depending on the asteroid type

    Ashley is this even possible to maybe implement or do I have to just use a ton of code for each asteroid?

  • can someone reply to this by tomorrow as I need at least question 2 to be answered to continue my game

  • I admire your quick reply

    but I just realized that and fixed it to

    but thankyou

  • can someone take a look at my project real quick

    My missiles explosions aren't spawning at all

    they aren't deleting themselfs as I when into debug mode

    and I checked step by step intill the explosions would have happened

    but they just don't spawn

    I have tried moving the events around but it doesn't seem to work

    here is my capx

    https://www.dropbox.com/s/bij2myaybb1rc ... .capx?dl=0

  • Edited:

    to make this more pleasing I've combined two of my questions in one topic

    EditedAgain:

    to change number 2 question

    EditedAGAIN2:

    to change number 2 question

    1.

    is it possible to do a else if or if inside one block?

    I tried to do it and it toggles a or between the else if

    making it not work

    2.

    is it possible to spawn a certain object in a family by either a objectID or a custom family var?

  • last time I used the function plugin it crashed I can try doing it again though

  • hmm weird you example doesn't seem to work with the touch but

    I think I see where your going I will try to use this to implement into my game

  • can you save it to a single file?

    so I can take a look?

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Shadowblitz16

Member since 5 Aug, 2015

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