GenkiGenga's Recent Forum Activity

  • Looking good!

    Keep it up kontinyu.

  • Hey Splashhunt, Cool little game.

    This is a good 'test of the game mechanics' - I wouldnt be surprised if people arent taking to your game at this stage.

    Think about the board game "operation", i loved that game - it was an extremely simple setup; dont touch the walls as you pull the object out.

    However, - The thing that made it so fun though was the setting on top of that gameplay. The guy laying on the operation table - it kind of made you feel like you were performing surgery (or stealing a mans liver).

    To put things into perspective - right now you have a maze without the setting. Time to get creative - Are you helping little red riding hood stay on the pathway so the wolf wont eat her? Are you helping your uncle pass that gallstone?

    Applying a setting could take your game to the next level.

    P.s - pc users should be able to create the ball with a click (ie - not have to hold the button down) on an iphone this would be fine, but holding the button down while finely moving the mouse gets uncomfortable very quickly.

  • Sounds good!

    Im surprised to hear that the speed wasnt capped - but i havent work much with it yet so im not too familiar.

    I agree though, physics does seem the better way to go for this one. I wanna see stage 4 :)

  • Maybe at the end of each stage the ninja reaches his target - walks into the house and you see a Silhouette of the assassination?

    kungfu-daddy.com/wp-content/uploads/2011/06/samurai_fiction.jpg

    Alternatively - dissapearing in a flash of smoke perhaps.

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  • Im starting to feel like alice down the rabbit hole now, lol. 3rd stage is a bit eerie - i like it. Im not sure how to put this - but i felt at the end of stage 2 that my conversation with the narrator wasnt over yet. When you start stage 3 its like a completely new topic, could be a smoother transition.

    The mysterious atmosphere is enough to keep wanting to see the next stage, but the controls need work. What i would like to see is - when you go down a hill your speed shouldnt be capped, you should increase speed the same way a real wheel would.

    The flying is cool for the part where you interact with the eye - but at all other times its a bit frustrating for me.

  • Hey Andy,

    Before you decide on which tool to make the game - I would decide on the method of getting the game to the player. If you want an exe then you only have 1 option. If your preffering a web based game you have another great answer, C2.

    This should make the decision much easier.

  • My pleasure Kontinyu,

    Sorry i forgot to mention that - I failed on the 'fail hill' lol. Is it really possible to do it without a-d?

    Clearly your writing and ability to set the mood are fantastic - I'll wait for the later stages to comment more on the moving mechanics.

  • Haha, no worries - I do tend to get carried away. :)

    Good luck with the optimising. Looking forward to the next update/final version. Next time ill be using the keyboard aiming.

  • That was interesting, i like the concept.

    Some of the narrative on stage two is really good. paticularly the part when you choose "no" to the "do you need my help" question. Very smart writing.

    To me, that music was pretty close to perfect - it really fits the mood! Its a low energy beat, exactly how you feel when your down.

    So your feeling down in the dumps.. a helpless wheel.. you sluggishly move forward as you struggle to face the hilly challenges of life. You make your way over a few minor obstacles and there stands before your greatest challenge - the fail hill. You try everything you can think of, slowly crawling up the hill, getting a run up... no? hmmmmm...

    Everything to this point is great - then i discovered you could fly? This kind of broke the ambience for me, i dont see the symbolism. Perhaps - as its an 'overcoming negative feelings' type of experience, why not draw off things that people really do to pick themselves up.

    Some things i was thinking could draw some gameplay ideas from:

    Venting your feelings or getting things off your chest - to become lighter and make the wheel float.

    Get help from friends - another wheel comes along?

    exercise - make the wheel bigger after a repetitive task?

    Great start.

  • Will do!

    With the new system its so much more fun - as soon as google fixes that bug this will be gold :)

    great stuff.

  • Nice one Peteer,

    Good job with the graphics it presents pretty well :)

    The first test was on IE, then i switched to chrome - really nice sounds, its very satisfying to shoot that cannon! lol.

    Looking forward to seeing that miniboss - good idea as well.

    Couple of things from my testing - as it stands your game really rewards those who can tap buttons fast, I can do that (rapid finger!) but then the problem was that by the end of wave 10 my finger was/is pretty sore lol.

    I think that if your dropping 20 bombs on wave 1 - then you should give the player 25-30 bullets to shoot, on successive waves you could increase the difficulty by giving players less amunition (so its more punishing when you miss - yet at the same time rewarding players with skill/practice). This would add another level of strategy as well as removing the cheese rapid fire tactic.

    On the other hand if your set on keeping the current style, auto firing by holding the mouse would save your finger! :)

    Cool game though, i'd play it again.

  • *loved*

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GenkiGenga

Member since 20 Oct, 2011

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