That was interesting, i like the concept.
Some of the narrative on stage two is really good. paticularly the part when you choose "no" to the "do you need my help" question. Very smart writing.
To me, that music was pretty close to perfect - it really fits the mood! Its a low energy beat, exactly how you feel when your down.
So your feeling down in the dumps.. a helpless wheel.. you sluggishly move forward as you struggle to face the hilly challenges of life. You make your way over a few minor obstacles and there stands before your greatest challenge - the fail hill. You try everything you can think of, slowly crawling up the hill, getting a run up... no? hmmmmm...
Everything to this point is great - then i discovered you could fly? This kind of broke the ambience for me, i dont see the symbolism. Perhaps - as its an 'overcoming negative feelings' type of experience, why not draw off things that people really do to pick themselves up.
Some things i was thinking could draw some gameplay ideas from:
Venting your feelings or getting things off your chest - to become lighter and make the wheel float.
Get help from friends - another wheel comes along?
exercise - make the wheel bigger after a repetitive task?
Great start.