GenkiGenga's Recent Forum Activity

  • No not particularly, you can set a random direction for your enemy to travel in, and then every (X) seconds set a new direction for him to travel (while firing bullets the whole time).

    Re the colour change, i use photoshop and just reload the image (in C2) whenever i change it (it saves your last file location so is a quick process).

  • So many ways to achieve this!

    I would recommend going through some tutorials because you will undoubtably get stuck on many things.

    I like to dive into things as well though, so to answer your question search the forums for how to make sprite buttons (look in the mod Kyatrics signature for a wealth of great information for newbies), once you click the (character) sprite button you can then set that character to a checkpoint - at the beginning of your stage.

    Your character selection screen could be a totally new "layout", or simply a new "layer" that will appear on top of the game itself.

    If this seems like too much, go through the tutes - in a couple of weeks you will be amazed how much you have progressed.

  • The honour system smitchell.

    If you use families Jiminy Cricket will appear on your shoulder and start singing a song. By the end of it you will be back on the moral path. At least thats how it goes in the movies :)

  • dl.dropbox.com/u/13312935/LauncherV2.capx

    Here is "A" solution, (probably not the best!).

    I cant really explain it - But i have a feeling that the other particle stops because there is an uneven amount of particles on the screen. And you only have 1 event binding the particles to the missle.

    To fix it i simply put the particles to a holder object instead of destroying it. I added fade to the particles so they should be destroyed in their own time.

  • Looks promising - I havent seen many games utilise the car behaviour. Its very fun :)

  • I really like how you used the graphics. Well done.

    Is Erik supposed to run like a maniac though? (super-speed animation)

    Ill give a future build with more content a better review :)

  • Good music. Nice graphics. For what it is I think you have done a good job. :)

    The only thing i can really criticise is the instructions. (At the risk of sounding like a broken record) People dont want to read them - to get around this you can easily incorporate instructions into the gameplay itself.

    Good luck in the comp Valkyrie.

  • Hey Kevie,

    This looks promising. With some nice graphics I can imagine it playing pretty nice.

    Ive said this to other people, but im not a fan of the instructions in general. It is smart in a way what you have done not to be able to skip it - but also a little annoying, if your game was not in this forum i wouldnt have played past the title screen (That kind of makes me sound like an asshole but im just being honest - constructively honest).

    As for the instructions themselves it was an information overload. I had read them all but when it came to play time i just found myself running around, letting the ball kite my enemies (it wasnt neccesary to use any skill because i was faster than the enemy).

    My suggestion is to lose the instructions completely and spread out your information to where it is relevant in the game. For example, how about starting off with just 1 skill. PPO heal - explain how to use the heal at the beginning of level 1. At the end of level 1 introduce the player to the store (because by that time they will have enough money to buy things so it becomes relevant).

    I do look forward to progress on this. Congrats on the progress you have made thus far.

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  • Sure thing, ive updated my cap just download it again from last post.

  • Stayed at 60 in chrome.

    Lowest it went in Ie9 was 57.

    (I have a pretty decent system)

    Looks great!

  • Haha, no worries. I learnt something as well :)

    I love C2 for the fact that it rewards experimentation - you learn so much by doing things wrong. Happy creating!

  • Here you go, Im sorry my original suggestion didnt work - it seems you have to add it into the condition instead of adding it as an action.

    dl.dropbox.com/u/13312935/hereyouare.capx

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GenkiGenga

Member since 20 Oct, 2011

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