GenkiGenga's Recent Forum Activity

  • I like your style inkBot.

  • Kyatric

    Off topic but you have to watch this: (skip to 1:40 if your in a rush) youtube.com/watch

    So many hours spent...

    on topic: I think the last rpg I played that I would consider oldschool is "The Temple of Elemental Evil". I remember trying to play Ultima Online when it came out, but it needed a 4 meg graphics card and I only had a 2. Lol.

  • Lets hope not :)

    I took another look. This time they are wanting to get funding before even starting it seems. For all we know it could be completely text based. They really havent promised anything except for an old school rpg, lol.

    It looks like they have (or are going to create) the games framework and have two seperate campaigns. That if you finish one you can port your old characters into the next.

    You could be right Helladen , when I think of old school rpgs though what comes top mind is; tons of items, almost monotonous item management, deep character customisation (to the point that you are able to gimp your characters if you make the wrong choices), heavy storylines, long interactions with dialogue choices.

    With any luck it will be an awesome game(s), we will have to wait and see.

  • Ah I see what the problem is.

    In your save event you are using Key: "Asave" And Value: "articles"

    It needs to be Key: "Asave" And Value: articles (no "").

    I must say, your game is looking mighty impressive. Had I known I would have gladly downloaded the full thing to experience the sounds. Looking forward to a demo!

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  • Ha, Im sure they arent planning on using 2d graphics but I agree they are extremely vague about the actual details of the game.

    Wizardry 8 is an 'old school' rpg in a 3d engine. Old school Rpgs normally have huge learning curves. I remember playing fallout 1 for the first time... I had no idea what the hell I was doing. After an hour or so I was figuring things out though and it was extremely satisfying.

    These days it seems most people have next to no patience for games, they are used to playing games that hold your hand whether you like it or not. The games that are too hard or dont explain every detail risk being shunned immediately by this crowd. (I might have learned this lesson the hard way).

  • Wow, 94 meg you werent kidding :)

    Sorry that download was taking a bit too long.

    When I have been stumped in the past sometimes its best to isolate the issue. Get webstorage working in its simplest form (in a new project) and then impliment it into your main project again and make sure that no other variables or events are messing with it.

  • I wouldnt wait too much longer if you are interested Vitae

    If anything its only going to get more expensive (as more features get added). I dont think we'll be seeing C2 in the bargain bin any time soon.

  • Hey berry, if your working with a lot of objects spread over different layers these tips should have you working efficiently again.

    1. On the right hand side click on your layers tab, select a layer and tick the box on the left hand side "Parallax in editor" under editor properties.

    2. Set the "View" in the view tab along the top to "Zoom to 100%". Now when you place things on the layers - thats where they will be in game.

  • For me it would all depend on your characters temperament and also the scenario. If done right though I think it can deepens one's connection with it.

    Thinking about it more - Its possible that the added connection is formed when the character is mirroring your own thoughts.

    If your cops just got to a murder scene for instance, this would be a good time to swear.

    On the flip side, Borderlands has some pretty comical swearing throughout the story. I enjoyed that too.

    Its juvenile, but my experience with swearing in video games has usually been "Did he just say that!?", "Awesome".

  • I thought it was an awesome movie. It was definitely not what I was expecting though. It should have been called "The other side of Indie Games".

    You really get deep insight to the amount of isolation and stress involved when you start to take things seriously.

    I felt paticularly bad for the FEZ dev. Without posting any spoilers, they really caught this guy at a bad time - he almost seems nutty because he is so on edge.

  • Hey Odd, nice work. The game play is good, looks great for smart phones.

    The panda's do look a bit innocent when you shoot them, even if you just gave them red eyes or something it might have taken that feeling away.

    Best of luck with it mate.

  • lol Eisenhans its the classic position :)

    Looking forward to the next milky.

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GenkiGenga

Member since 20 Oct, 2011

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