GenkiGenga's Recent Forum Activity

  • How about : Whacka-Flappy-Candy-Clicker-Bros?

    Remember me when your famous.

  • With C2 you have building blocks called events which is really just based on simple logic that most people can follow regardless of coding experience.

    The "hard work" is the process of the software changing these simple events into coding language so you don't have to write it out yourself (or understand it). This will allow beginners to make a lot of progress when compared to coding the game up the traditional way. Once you are familiar with how the events work you can pretty much do anything in the realm of 2d (very quickly at that!).

    For player accounts and such you will need to do some work outside of C2 (but i think there is already tutorials available that show you how).

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  • Hey Carl,

    You can actually see it changing live if you first find it in debug mode before you start changing it. I guess you mean some sort of log though.

  • https://www.scirra.com/tutorials/1432/g ... ayer-games

    This tutorial does require a basic understanding of how c2 works but will have you covered for that style of game.

  • No worries Nahuos, my pleasure. Looking forward to seeing your creation.

  • Hey again hazy, happy to help out - though sorry for the late reply! <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    So you have some different options when it comes to saving.

    The simplest of which is saving the full state of the game. You are right it's like taking a picture, everything you have done up to that point will be saved. To then load the saved game you just need to create a button (or have any kind of condition really) that when pushed will then load the full state of the game.

    Here is an example of how it works: https://db.tt/JlXb06XH

    Depending on your game this method might be acceptable, but if not then you should look into local storage (which saves specific things instead of the whole game state - like a global variable that could represent the stage number for example). There should be some tutorials up that cover local storage in more detail. I remember being a newbie too <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile"> with persistence I am sure you will be up to speed in no time!

  • Ah ok, I see what you mean. Have made a small adjustment to what I just posted. Let me know how you go.

  • Hey hazy,

    You could have the game save as you progressed either way. You just need to have a trigger somewhere in your game and you can make it automatic. For example, I assume your logic is "on save button pressed" -> Save game state.

    You just need to find an appropriate trigger like "When player collides with object" -> Save or "On start of layout" -> Save.

    If you are going to be saving continuously during gameplay then local storage is your best bet because saving the whole game state can cause a little freeze if you have a lot going on at the time.

  • Hey Nahuos,

    If you keep in mind that events run from top to bottom we can take advantage and keep things much simpler. Here is an example:

    https://db.tt/Y5zwE5VK

  • I think this is what you are after : https://db.tt/7K9vXUHZ

    This is one object with multiple animations but you could just as easily have different objects for your other characters and destroy one and create another as you pressed space. If you are going that route you should have an invisible object as your base, when space is pressed, destroy all character objects and have the invisible object spawn the right character. The newly created object then gets pinned to the base.

  • If the example you posted is the one freezing then I would make sure all devices are up to date with browsers, launch the game with chrome (just the web version) and if that version works as expected (which it should) then you know to look into the APK for problems. Maybe others are having similar issues? It's been a little while since I last looked into it.

    https://developers.google.com/games/ser ... leshooting

    Sorry mate I know it is frustrating. hope you get it solved soon.

  • Hey rolly, is this example you posted the one that freezes? Or is it in a bigger version of this? If the freezing happens when you create traps then you might be accidentally spawning too many but that is just a guess.

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GenkiGenga

Member since 20 Oct, 2011

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