no, thanks it means I created a bug with later versions of the game. I will take some time to fix it, and in the meantime please keep using 1.1
Can you see if this happens with version 1.1 of the addon?
Ok my bad, I'm a dumbass, I forgot to publish the 1.4 release...
Should be good now
Make sure to reload construct after you updated the version. If it keeps happening, please send me the console error (F12 > Console) and send me the entire webgl compilation error there.
Fixed, thanks
I will look into this
i am planning on reworking this addon in the future.
IIRC, for the boids to be effective, you need to call an action. You could just add a "isBoidEnabled" boolean instance var and only have it call the action if that boolean is true
Hey,
yeah I am aware of this issue, and fixing it would require rewriting a significant part of the system. I don't have time to do this at the moment, so this will have to wait until I have time for it sadly :/
In the meantime, the best solution would be to use a different solution, or write your own.
fix for worker and modules (waiting for addon dev to update it)
cdn.discordapp.com/attachments/230408561593679872/982162368052207657/csv-array-c3-runtime-1.0.0.0-stable.c3addon
EDIT: Addon has been updated
Already replied on discord, but I'll reply here for reference:
1) That seems to be a bug, will fix when I have time
2) wait, pause, fade, type, fn. The docs goes in a bit more detail over them, but I agree that I need to make better docs
3) No, that's a bug too, also noted and will fix when I have time
This is one of the issues I have with the trail renderer at the moment. I am not sure how to tackle this effectively yet, and I have planned to make a full update for the addon when I know what to do about it. So for now, not really sorry :(
Cool game though thanks for sharing!
You can use sprites, and parent them using scene graph. This is what this addon is doing actually. It just lets you place sprites and pins them for you.
not really. C3 runtime can use scene graph to do the same thing
this doesn't implement any greeworks features, all it does is fix a rendering issue with the original greenworks.
Not at the moment. This is still a pretty basic implementation
Member since 3 Aug, 2015
Sometimes I do some cool stuff in Construct. Sometimes I like to talk about it.