Force the game to periodically update in the background.
Does it play audio in the background? Thank you!
Audio in the background is managed by the audio plugin and is unrelated to this addon
Thank you for the solution. I got it working after all and it's working nicely. The only feedbacks are that it doesn't minify the scripts in advanced mode (does in simple) and that it doesn't work in Web Export iOS (does in Android).
Again, thank you. It's a nice plugin!
did you manage to trigger audio with this plugin? i am building a meditation app and need to trigger "x second" events for sounds/music. i am trying to understand the wallclocktime - lastTime >= X seconds" logic but i do not know what the lastTime variable refers to.
would appreciate the help
Hey man, I did. The basis to what I did is as follows:
First I created a Variable named "clock" and every tick set it to wallclocktime % 2.
This way "clock" will aways count from 0 to 2.
If you put wallclocktime % 3, it will aways count from 0 to 3 and so on.
Then, I just did comparisons like if "clock" >= 1.0, make a sound.
If clock < 1.0, do another sound.
And to prevent Audio Play action from being called all the time while this comparison is true, I created a flag variable to control the audio play. If flag = 0 and audio play, set it to 1 to prevent undesired repetitions.
It probably isn't the best way to do it, but was following this logic that I got to play a list of audios with names like voice_1, voice_2, and so on. Hope this helps!