This seems to be a Chrome bug, I'm gonna try to look into this as soon as I can
sadly, only sprite is supported.
You can still achieve the same effect by pasting on a drawingcanvas for spine objects
Yes that's it :)
Yes, this is a known bug, the text renderer has been changed in the last beta and it broke this addon. Please stay on stable for now, I will fix it once the beta is later in the cycle when the code is less likely to change
Blog link is dead and points to old domain. Here is the updated link:
construct.net/en/blogs/ashleys-blog-2/using-lerp-delta-time-924
Hey,
I have no idea why this bug only happens in WebGPU because this is actually caused by something much worse that should also crash on WebGL LOL
Thanks for the report I will fix it in a future version
EDIT: Unrelated I've been trying to find you and your game lately. I've been working on an update to my trail addon and I'd love to use a short clip of your game among others to showcase my addon in a short video. Am I allowed to do that?
Yeah well that is exactly what the MoveTo is for, it has a waypoints system as well and you can even make it follow the pathfinding path or a timeline path, and overall should be much closer to what you have in mind :)
You are just describing the MoveTo behavior LMAO
I am trying to not overlap with MoveTo too much as both of these behaviors have completely different design intentions even if they share a lot of similarities.
If you can explain why you need these features in my addon specifically and cannot use MoveTo for them, I'm down to try adding them. Otherwise I'd rather not just write MoveTo 2 if that makes sense.
It's a shame because since Tauri also uses WebView2, it also suffers from the same issues.
github.com/tauri-apps/tauri/issues/6196
github.com/MicrosoftEdge/WebView2Feedback/issues/3200
The good news is that your blog can probably give a good amount of context for other developers out there trying to make that exact thing work.
Hi,
It's planned. I will try to get WebGPU support for all my shaders as soon as I can.
It is a lot of work though, so please don't expect it to happen too quickly. I want to have this done in the next month or two.
Hi, yes the addon has some dt issues. Can you send me a c3p file so I can investigate?
This blogpost also accurately respresents my state of mind regarding Safari.
I do not have the time or even the mental fortitude to test safari releases as thoroughly as you do, but I still spend so much time doing it.
I have a MacOS that I only ever use to open safari a few times every year. Whenever I publish games on Poki, when a bug comes back it's most likely to only happen on Safari, and it's been such a pain to deal with.
Having to fix bugs in games that released many months ago because a random safari update broke it is not a fun thing to do AT ALL.
I have started using Safari detection code just to disable features in my game that might cause issues there. Most important of them being audio. I cannot be asked to debug Safari Web Audio for hours so they get no sound at all. Especially when bugs aren't even consistent between IpadOS, MacOS and IOS...
The more I hit my head against Safari the more I think a Chromium only web might be simpler :(
Congrats on release! Excited to see where this goes :)
Hi, not really. This would more likely be an idea submission, which I already did in the past and was rejected by Ashley. This addon exists as a non backwards compatible alternative for people who want that behavior anyway.
Great post with lots of super interesting insights.
I've always wondered how deep the rabbithole of your payment system went. It's always seemed pretty robust, and I'm very happy to learn more about it!
Can't wait to see the next posts in this series :)
Member since 3 Aug, 2015
Sometimes I do some cool stuff in Construct. Sometimes I like to talk about it.