(Webgl2 / WebGPU support) A better outline shader than the one that already exists on the C3 addon stack exchange.
Hey, this fixes a LOT of issues for our game! We're using it to outline our text. Two questions:
1) Any way to have alpha for the outline it created? We're aiming to have our white text with 80% opacity for our outline.
2) Is there a limit for how high the precision step value can be for optimal performance? 50? 500? We can input 5000 with 16 samples and it still looks great.
Many thanks!