milkstudio's Recent Forum Activity

  • Many thanks for the reply R0J0hound - much appreciated :)

    I've recreated the tutorial in Construct:

    dropbox.com/s/p1klz6zs4s84e4a/gamewatch.c3p

    It's everything else that comes after - timing the falling objects, when they appear, adding a clock function, those kinds of things.

    So if someone was able to do a full tutorial for an existing game (I'd be happy to do the artwork) then I could apply this to any other LCD handheld going forward since they (generalisation) pretty much all work along the same lines.

  • Are there any tutorials for making a handheld LCD game / Nintendo Game & Watch style game?

    I have a number of consoles and would really like to replicate them as games in Construct but am at a loss.

    If there is a tutorial available for this - similar to this but for Construct: youtube.com/watch please let me know. Or if someone would be interested in making a tutorial I'd be happy to Paypal you a few bucks for your trouble.

    Thanks in advance :)

  • This is a follow-up to another question I asked here: construct.net/en/forum/construct-3/how-do-i-8/set-behaviours-ball-this-163510

    I'm getting closer with the ball behaviour, and it's quite acceptable using keyboard or mouse on a computer.

    Using touch on the phone, though, it seems to randomly (or perhaps it's related to how it's touched) choose a velocity for the ball.

    http://milkstudio.nz/go

    I'd like, if it's possible, to have the touch be the same uniform consistency as I'm currently getting with keyboard/mouse. I've looked at touch settings but doesn't seem to be anything specific there.

    Many thanks :)

  • Thanks for that - I've been tweaking the settings but still miles away. I think this must be one of those 'deceptively simple' games that, while quite minimalist, has more going on behind the scenes in order to create the flow...

  • Apologies for the basic question but I've tried for ages getting physics, bullet properties right, and haven't managed to get close yet :(

    I've been enjoying an app called Go Escape -- gameplay video here youtube.com/watch

    But have got to the end and there are no new levels for now so thought I'd try creating some levels myself.

    I figured this kind of game should be reasonably straightforward to build in Construct3 but haven't been able to get the ball physics right (too bouncy and it doesn't flow right).

    Any tips for setting behaviours to replicate this would be much appreciated. Thanks!

  • And just for completion's sake - to set it for your own timezone, add or subtract hours from timeString.

    You can then make it AM/PM or stick with military time.

    Make a digital spritefont and, bingo, one digital watch :)

    Many thanks to dop2000 for setting me on the right path for this; much appreciated!

  • I had the same question some time ago, and ended up taking this Udemy course --

    udemy.com/construct2pinball/learn/v4/overview

    It was brilliant and well worth the $10 or $15 I paid for it so if you want something that explains making a (basic) pinball game from start to finish, this is it.

    NB I've done several Construct courses on Udemy and quality varies a lot so read the reviews first. Good luck :)

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  • Whew! Worked it out (nearly)!

    Sorry for hijacking my own thread, but if it helps someone in the future :)

    dividerCharacter and timeString are global variables (string)

    seconds, minutes and numbers are global variables (number)

    Set text to timeString every second - bingo!

    The only thing I'm missing now is how to set for my own timezone ??

  • I just worked out that 23 is 11pm (took me a while to work out, until I reran it and it was 0) - which is good, other than it not displaying the dividerCharacter or minutes; also (this may be a basic question) but how to make this equivalent to my timezone (GMT+13) ?

    Thanks again :)

  • That sounds ideal - flashing colon and all!!

    Next question, though, putting it all together -- other than creating a text object and doing a Set Text to 'timeString', where do all the other bits go? Do they start as global variables of 0, and the Set commands On start of layout, then every second?

    So far my capx is just returning 23 -- so there's something I'm not putting in the right place.

    Thanks (still quite new at this) :)

  • I'm wanting to replicate a vintage digital watch game, and include the watch part.

    To do this I'm guessing I'll want to get the system time and display it HH:MM with the colon flashing every second (also at five past nine I want it to display 9:05 (not 9:5)).

    I've looked at Browser.ExecJS("Date()") and have got a close result with mid(Browser.ExecJS("Date()"),16,5) but, of course, there's no flashing colon, and where zeroes should be, there isn't.

    I've also looked at the Rex plugin and while I found the Construct3 version, I couldn't find the moment.js plugin for formatting the output.

    What would be the best way to achieve this if, indeed, it's even possible?

    Thanks :)

  • Thanks for that; I think you're right — sometimes I think there are more invisible/hidden sprites in my games than visible ones!

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