Is it possible to set the elasticity of a physics object based on where another object collides with it?
For example with a pinball game, when the ball hits the top of a slingshot, it should have a little elasticity because it's hitting rubber, but when it hits the side of the slingshot there should be more elasticity because it's getting physically repelled.
Is there a way to adapt the elasticity for two different parts of the same object, or does it have to be two different objects, one hidden possibly?
Thanks!