Crayron's Recent Forum Activity

  • See, I tried that. And it doesn't squish so bad with Physics... Thing is, I need there NOT to be physics. Because if there's enough of these objects falling. It's going to kill my game.

    What would also be nice in theory... Would be something like. They're all set in one spot, BUT if the block under it is gone, it will move down, and any ontop of it will also move down. So, kind of makeshift physics. You know?

  • Oh wow... I'm using 3.6 haha. WELL THAT'S PROBABLY MY ISSUE. Haha, thanks guys. Sorry.

  • Still doesn't for me. Although Pixel Rounding fixed a few things. But I had an idea to preload everything if using firefox, what would be the way to pull someones browser? I'm thinking a global Variable that somehow sets itself depending on the browser used. But what would that be? string(somethingsomething)?

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  • See, I was trying to do it without using the physics, because if you notice, it seems to leave little white lines. This is bad. :( I'd like them to be directly on top of each other. Is there any way to do that? I'd also be happy with the white lines going away. Either way.

  • Alright, so... This one has me completely puzzled.

    dl.dropbox.com/u/45478479/ClickBreak.capx

    For some reason, when the blocks spawn, and drop... They squish together. And, I can't seem to figure out why!

    Thanks in advance, also I really appreciate all the help!

  • The bee's are disturbing!? How!! :P I thought they were pretty boss. I'm really happy with their animation.

  • Haha. Thanks. My favourite are my bees. XD

  • Oh haha. Yeah! Totally. Sorry. Actually posted the wrong link! dl.dropbox.com/u/45478479/APA/APA.capx

  • Hey. dl.dropbox.com/u/45478479/APA/APA.html here's my game I made, there's bugs and stuff, but it was just a learning experience.

    Right, the point though! For some reason, Firefox... Runs it weird. And slow. Google Chrome works perfectly though. Haven't tested IE. IE is just... gross.

  • Hmm.. Oddly I can only make it effect one. Like, one will turn when he's hit another guy, but the other guy just keeps going.

    EDIT

    HAHAH! I am a GENIUS! Here's what I did.

    PinkDevil > On Collision with PinkDevil = Subtract 1 from Direction

        System > Every Tick

            PinkDevil > (Direction < 0) > Set Direction to 1

    Works perfectly.

  • Aha!!! I knew there was a way! I was thinking bullet! I just didn't try it, thanks!

  • Yeah, I heard about families and what not, and although I can wait... I can't help but believe there's still a way. There just has to be.

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Crayron

Member since 14 Oct, 2011

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