Crayron's Recent Forum Activity

  • Okay, so. I understand if I had two separate monsters, I could simply do it on collision, that they would each tip their hats, and go their separate ways... Thing is, I want to make it so that ONE monster, and his instanced copies, will bounce off eachother. I've been trying for maybe two hours.

    My theory is something like

    If I hit Otherguy, and Otherguy.ID =/= My.ID and I'm moving this way, move this way instead.

    Thanks in advance!

  • Right! I can't. But I'm sure I can get them. If you just want to send me your FB link. I'll add you up.

  • Hah. Awesome man. You should fire me an **PM with your MSN or SKYPE, something like that. Because I mean, this whole post is three pages of just us talking to each other. It's really lost it's titles purpose. Haha.

  • Hahaha! Awesome!! Brilliant. I did see it, but I didn't even think of it. And about making this my game? Naaaah. All these sprites are junk. XD I mean, I spend maybe 20 minutes on any single one, and give or take 30 minutes for the animations. No, my real project is going to look -nice-. :DDD And more than likely have some physics! Or be an Isometric RPG of sorts. (I'm way too ambitious.)

  • Yeah exactly! What better is there to be doing!? :P So, after running some tests. I noticed that... You can't kill the other monster. Unless the first monster is dead. So, I'm thinking something is wrong with the instances...

    dl.dropbox.com/u/45478479/APA2.capx There's the capx again. You can see my awesome changes. :P I can't quite seem to figure out why the instances don't work. I mean, I'm running them off the variables that are instanced...

  • WELL, I guess I actually don't. It was just me trying to simplify, by making something more complicated. I figured a different way out. Haha. It's getting late!

  • Alright, hit another bump. Multiple tags? Like, I want a sound file, to be effected by A or V. So I figured I'd put "A" & "V" it accepts it, but doesn't function. Is there some kind of OR function that I'm missing?

  • Groovy, thanks a lot for your help. I really appreciate it! I would have sent you some PM's, but unfortunately, I don't have enough rep, it seems! Back to work I go!

  • Alright, sweet! What I did, is I gave it the bullet property, because just moving to the angle wasn't working very nicely. I just have to do a few more tweaks, and I should have it! I also changed the screen to be the size of a gameboy, it looks pretty neat. XD

  • Yeah! That's totally what I did. But I kept it a Platform so that I could use the move vector Y commands. Otherwise I can't seem to get it to look right.

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  • Ha thanks! Know a quick way to make it so that the DeadAlex sprite, can pass through the terrain/enemies? Looks silly when he dies, and lands ontop of one XD

    p.s. Took forever for me to figure out the collision so that he dies when hit by their body, but not by their head! :P

  • Hah. Will do. Yeah, I'm still having a problem with multiple enemies. It seems like the first one works great, the second one can only be jumped on, and the third one can't. Not really sure why it's doing that. I mean, the bricks work fine.

    (EDIT)

    OHHO! The problem was the ground tiles having physics! Removed that, and it works great! Not sure why/how that was an issue though..

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Crayron

Member since 14 Oct, 2011

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