Crayron's Recent Forum Activity

  • Okay so, I have it. But it only works once, I can't get it to work for multiple instances within the MONSTERS family. Any ideas?

    Also, it's a platformer. So basically I want it so that once you're out of that say, 15 pixel range, it goes back to not rotating.

  • Oh maaaaan, Thanks a bunch I didn't realize that function existed. Sheeeesh. I appreciate you. :B

  • Hey there. I haven't posted for a loooong time. BUT, I'm making something (again) and I really need a hand. I went through about 70 of the forum pages looking for the answer I need, but I can't quite seem to find anything I'm looking for, so my question is this.

    How can I make it so that if the player is WITHIN a certain distance of the enemy, the enemy say... For simplicity rotates. Like, WITHIN -10 of it's x and +10 of it's x. The WITHIN part is very important, hence the capitalization. If someone could help me out here, it would be very much appreciated. (I've been stuck on this for about 5 hours now. So it's probably really easy, but I can't get it at all.)

    Thanks in advance.

  • I do use chrome, it's other people that were using firefox. I've used chrome since it was very first available :P

  • Ahhh! Wow, thanks a bunch. I've been busy trying to figure out my own way with arrays, and with a lot of help from a friend, we managed to well... Make it generate but, R0J0, you're amazing. :D Thanks so much for your help.

  • See, I have the detector object. I used what Rojo had helped me with earlier. Thing is, I want to generate way more blocks now.

    When I use the engines physics. The blocks don't move the way I want them to, they kind of go all over the place. If there was a way to only make them fall within an 8x8 grid, then that would be great, but otherwise, I don't think the in engine physics will work for me.

    And yeah, I was considering looking up Perlin Noise. Just wanted to throw a post up, see if anyone had already had anything figured out.

    EDIT:

    Oh right, and there's still the issue of the guy falling through the blocks, and not falling through some of the holes, any ideas on that?

  • Hate to do this, but my post seems buried, and I can't seem to figure it out on my own!

    So, Bump!

  • Wow! Only 5fps? That's crazy slow. It goes a lot faster for me. Specially when all the tiles settle.

    What I believe slows it down, is the detector object setting it's position to all the blocks.

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  • Alright. So I've been working on a mining game. Something I'm really excited about making. Thing is, I can't quite figure out why I fall through the ground blocks. (Although, the fact that he can jump up blocks, although not intentional, I do like.)

    I'd also like to figure out how to make it so... I can have a bigger layout, that also generates these blocks, BUT... isn't using moving objects. All in all, there might be a way to generate them with an array... But I'm not too sure on how arrays work. If someone could maybe help me figure that out, that would be great.

    I'd still like the grassblocks to be destroyed when the dirt block under it is, and for the sand to fall down when there is no block under it.

    Anyway, here's the Capx.

    dl.dropbox.com/u/45478479/MineGenner.capx

    Any and all help, like always, is appreciated. If you have any ideas on how I can optimize it, that would be great.

  • I second Graphics Gale, it's amazing. I've been using it for a few years. Usually, what I do in your case. Is, I have a couple test things already made. And I just keep them off to the side, in case I need them for anything. So you could do that too, if you wanted! Just an idea. :)

  • Okay! Found a flaw. Hah. After playing with it for a bit. It seems like if I make enough of them. The game reaaaally slows down. There a way to turn off the detector until it needs to be active again? Because that -is- what is slowing down the game. So many detectors running.

  • Oh man! What you did there is PERFECT. PERFECT. Thanks a bunch.

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Crayron

Member since 14 Oct, 2011

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