Asmodean's Recent Forum Activity

  • It seems that setting the speed to negative only works if the setting 'set angle' is disabled or that the object that spawns the bullet has itself an angle of zero. Don't know if this is a bug.

    If you want that your bullet flies in the opposite direction that the object is facing you need to turn the object that the bullet spawns.

    you could use in your second example: 'Sprite| Rotate 180 degrees (counter-)clockwise' when the condition triggers where you want to shoot the bullet in the opposite direction.

  • Make the speed negative. In your example -400.

  • You could try HQ2X Layout from anata.

    It think it should also work only for one Layer, but I don't know for certain. You have to try.

  • I've converted the 'all day' ogg to wav and then imported it back with construct and now it works. Maybe you could try that as workaround.

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  • It's hard to say more without knowing your capx. Maybe you set the animation frame in another event too but I can only guess.

    This is my example and you could see that it worked without problem. You have to hit the squares 5 times then it will change the colour.

    https://drive.google.com/file/d/0B5FlDY ... sp=sharing

  • Works without a problem for me. Check if only the hp of the one family member that is attacked is subtracted and not all.

  • You can avoid selecting the TexBox by simply unfocus it when you drag the sprite:

    Sprite| DragDrop is dragging -> TexBox| set unfocused.

    But the TextBox is always above the game canvas, so you will drag the sprite along behind the TextBox.

    If you want to avoid that, you have to make your own TextBox.

  • [quote:21xm5f4h]

    Thank you VERY much

    No Problem, but use 'save game' with care. Use it only with events that trigger (green arrow), otherwise you can get side effects like lags.

    If you have objects that are not to be saved, you can use the 'not save' behavior.

  • The easiest way to achieve that is with 'save game'.

    You could for example trigger the 'save game' with 'On DragDrop drop'

    TextX|On DragDrop drop -> System| Save game to slot "position"

    and load it in the 'on start of layout' event.

    System| On start of layout -> System |Load game from slot "position"

    The whole thing would be much easier if you use only one text-object and instances of it not so many different text-objects. Now in this example you have to trigger 'save game' with every text-object.

  • Look if this example works for you:

    https://drive.google.com/file/d/0B5FlDY ... sp=sharing

  • You have to cancel the fullscreen-mode before you switch to another scaling mode.

    Use Browser| Cancel fullscreen before you switch.

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Asmodean

Member since 31 Jul, 2015

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