Asmodean's Recent Forum Activity

  • There is a thread in the Bug-Reports with something similar, but not exactly the same problem and the solution doesn't work for me.

    The problem is, if I export to NWjs or start the preview in Construct it only works once. After closing the app, all nw.js tasks I can see in the Task-Manger get closed too. But if I start the preview or execute the exported app a second time, two tasks appear in the Task-Manager and nothing happens. I have to rename the project in Construct or delete the folder with the name of the app in <username>/AppDate/local and kill the tasks, then it works once again.

    This is with the exported 32 Bit version, the 64 Bit version crashes immediately.

    I use Windows 7 home premium 64 Bit with Construct 221 and NW.js 0.13 Beta4. The question is, I am the only one with this problem? Could someone test if he/she has the same problem?

    Edit: I think I found the culprit. I seemed my old Node.js install had caused problems. After uninstall node.js, nw.js and construct and reinstall construct and nw.js it now works.

  • Have a look at this tutorial.

    https://www.scirra.com/tutorials/237/ho ... -web-fonts

    Can't say if it works with NWjs.

  • Zero8 made something similar:

    Maybe that is what you are looking for.

    Found out that the 64 Bit version is looking for nw.dll.pdb and didn't found it and then crashes.

    The 32 Bit version reading data from Users\<username>\AppData\Local\<name of program>

    If I delete the directory with the name of the program it works again once without renaming. I seems that the data are corrupt.

    christina

    Same problem here. The 32 Bit Version works once, then I have to rename it, then it works one again. The 64 Bit Version doesn't work it all.

    It seems that the window of the 32 Bit Version ist out of the screen, because I see ne NWjs task in the Task-Manger.

  • Ashley made a tutorial how you do it:

    https://www.scirra.com/tutorials/1282/f ... n-browsers

  • I tried your game in FireFox and Chrome. The only difference with PixelRound off is that the scrolling is smother but for small hiccups in the beginning the game scrolls without problems with PixelRound on or off. It has stable 60 FPS and a CPU Usage from 2-6%.

    Be aware that if you use Debug with the tab Inspect it consumes a lot of CPU-Time.

  • Try turn off 'Pixel rounding' in the Projects Settings. Maybe that helps.

  • I made a little example. Have a look:

    https://drive.google.com/file/d/0B5FlDY ... sp=sharing

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  • plugins: cranberry iap/revmob

    I believe that phonegap/cordova cli to build the application may be the solution. I've tried it and though the process is complicated, I got it. But when I opened the xcode file, I found tons of errors. After to fix almost all of them and generated the IPA file, the ads plugin and the splash screen didn't work, but the rest worked well. I wish I could count with a good tutorial about phonegap / cordova cli, but unfortunately, who knows the process doesn't want or doesn't has a free time to share.

    You're talking about the iPhone-Version? And that version works great and has no (working) ads-plugin?

    Did you tried to remove the ads-plugin in the Android-Version and looks If that helps?

  • plugins: cranberry iap/revmob

    I believe that phonegap/cordova cli to build the application may be the solution. I've tried it and though the process is complicated, I got it. But when I opened the xcode file, I found tons of errors. After to fix almost all of them and generated the IPA file, the ads plugin and the splash screen didn't work, but the rest worked well. I wish I could count with a good tutorial about phonegap / cordova cli, but unfortunately, who knows the process doesn't want or doesn't has a free time to share.[/quot]

    You're talking about the iPhone-Version? And that version works great and has no (working) ads-plugin?

    Did you tried to remove the ads-plugin in the Android-Version and looks If that helps?

  • [quote:3e83ys0l]I think if the game has a problem why it runs smoothly in the web browser and also through the iPhone's application?

    That baffles me and yes, if the game is faster in the browser on your device than an apk, the problem has to be Intels XDK.

    You could try on your Moto G with Android 5.1 to make an App in the XDK without Crosswalk and see if this makes a change. So you can see if its a problem with Crosswalk.

    Do you use Cordova plugins? Maybe one plugin cause a problem.

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Asmodean

Member since 31 Jul, 2015

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